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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2007
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Like I said, not sure if something like this is possible.
But if it is... ![]() The things I'm talking about is a strictly high-end PC graphical upgrade, including Ambient Occlusion and Global Illumination. Now I can hear you guys telling me to slow down ![]() I got something better. I'll show you what they mean ![]() This series of images shows, basically what these can do for SH4. I'm using the VIIC model for SH3 for this. Stock textures and everything. 1st image: "Stock" No lighting, basically what is almost in SH3. ![]() 2nd image: "Stock" Lighting, basically what is kinda in SH4, shadows and what not. ![]() 3rd image: Ambient Occlusion on Global Illumination off. The seams and little details on the model are more pronounced. ![]() 4th image: Ambient Occlusion on, Global Illumination on. Same scene and everything. Definitely makes it worlds better. ![]() "Hold on!" I hear you say, "That last one is just brightened! What's so special about that?" Global Illumination, is, one of the better ways to light a scene. It does it by doing light bounces, like what light does in real life. It bounces the light off of one object, and takes the color of that object and bounces it onto the nearest surface. Hold something red near a white sheet of paper, you'll see a bit of red on the paper, that's Global Illumination. For a pretty good idea of what it does to a game, look at Crysis on DX10. It's using both of those lighting techniques. Now, can this be done in SH4? I'm not too sure of that...Ambient Occlusion can be faked I think by using another texture for it. But Global Illumination...that'll be a tough one to crack. But if it can't be done in SH4, there's always SH5 ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
![]() ![]() ![]() Would that be similar to what I used to know as "Raytracing" on still scenes? Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
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Raytracing would actually be a good starting point for that.
I'm not too fluent in the lighting of SH4...but...eh...I can learn ![]() Edit: and Wikipedia to the rescue! http://en.wikipedia.org/wiki/Global_illumination http://en.wikipedia.org/wiki/Ambient_occlusion |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I know there are some people in here that really know there stuff when it come to lighting. ME, if it doesn't have a switch connected to it, I'm lost. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
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I've been fiddling with the scene.dat file, specifically the "lighting", trying to change the lighting effect.
But, no effect, it just keeps crashing on me... Anyone have any ideas? ![]() |
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