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#1 |
Stowaway
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I am going to make a mod about the battle of britain. first of all, i need to know how airbases work and spawn aircraft.
right now i am working on it, every little bit of historical accuracy will be in it. so you will see bombers flying overhead and being shot at by RAF fighters. also, can anyone tell me how to script units into airbases. and how do you increase the rate of fire of the u boats flak guns to historical levels. thoses people say that it was lowered in gwx to have historical levels are wrong. because, how hard is it to get a mate to carry some clips up? its not like they are 5 kilogram shells! |
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#2 | ||
Navy Seal
![]() Join Date: Oct 2005
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The Flak's would have cases of ammo at the ready, possibly refreshed by a fellow crew member as needed, but the point is, the Flak only requires a cartridge to be changed and these cartridges would have probably been brought to the deck in bulk. If you are experiencing slow loading times on any flak weapon, perhaps it's SH3C's malfunction/sabotage mods coming into play. At the end of the day, weapon loading times have been made as historically accurate as possible based on reports/documents and then further assessed by a person with real life gunnery experience. You promise a lot but have no idea how to accomplish it. Perhaps, as all of this has been discussed before, using the SEARCH function here at Subsim may prove informative. Good luck.
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#3 |
Stowaway
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what? how hard is it to script in aircraft?
Type Name Clip Size (rounds) Reload rate (secs) Cyclic firing rate (rounds/minute)19 Average firing rate (rounds/minute)20 Historical GWX Historical GWX Deck Guns 10.5cm SK C/3221 1 6 N/A N/A 15 12 8.8cm SK C/3522 1 5 N/A N/A 15 10 Heavy Flak 3.7cm Flak M42 zwilling23 5 x2 1-2 500 200 360 140 3.7cm Flak M4224 5 1-2 250 200 180 135 3.7cm SK C/30U25 1 2 N/A N/A 30 30 2cm Flakvierling 38 40 x4 30 1900 540 880 270 Light Flak 2cm Flak C/38 zwilling XXI 40 x2 8 960 540 440 320 2cm Flak C/38 zwilling 40 x2 8 960 540 440 320 2cm Flak C/3826 40 4 480 540 220 300 2cm Flak C/30 zwilling 20 x2 8 560 220 240 140 2cm Flak C/3027 20 4 280 220 120 140 there is the bit in the manual about the flack guns! WHY ARE THEY SLOW? table does not work, but they are on page 55 of the gwx manual. |
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#4 | |
Stowaway
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and i do jot use sh3 commander because i was scared i might install it wrong and stuff my compuetr. the mod is getting on fine, it might be ready in a few monthes. lots of detail, like bombers flying to britain and such. its nice to think that people might use this mod........... and i have seen aircraft to aircraft battle battes |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
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Reload rates will also vary by crew experience and fatigue
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#6 | |
Lucky Jack
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#7 |
Stowaway
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i have and hell, is thier ai good!
they will dodge between planes and turn around for another shot. try putting some bf 109s against k ships. |
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#8 |
The Old Man
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I don't see the point in working so hard to script dogfights that we probably won't see. Don't the aircraft in SH3 go directly for you anyways?
I suppose scripting aircraft is similar to ships. The "height" thing has to be done though. Stick it somewhere reasonable, the distance is the same as your U-boot's depth. At this point, I'm completely lost. I've no clue about how to get aircraft to act reasonably and not fly directly in a straight line. And for flak guns, if you dislike the reload rate, and you've found the files, just change it to whatever you want! Having some guy carry them up is pretty hard work, since he has to go below quarters to the bow or something, run past the crowded aisles and tiny portholes, climb up a ladder through a porthole, while the sub is busy being shot at. Just saying. Oh, and I think there is a little drag box where you select the aircraft you want to be able to spawn in the base.
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#9 |
Stowaway
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thanks for giving a positive comment.
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#10 |
Stowaway
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hang on, do i have to ask the gwx team if i can modifie the campaign folder?
its a honour to talk to them, they make so much and dont sell it. thoses bad people who released battle in the mediteranean should be ashamed! please can i modifie the contents of the campaign folder? magicsub2 |
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#11 |
Seasoned Skipper
![]() Join Date: Oct 2006
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[quote=A Very Super Market]I don't see the point in working so hard to script dogfights that we probably won't see. Don't the aircraft in SH3 go directly for you anyways?
I agree with A Very Super Market, but if you want to proceed, try to fix the SHIII stock bug first ( planes of the same side shooting at each other)
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#12 |
Ace of the Deep
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Only gun turrets shot to other planes. Wing guns shot to ships but not to enemy planes. I tried a mission (FW-190 against B-17) and fighters got away from B-17 in pursuit!!
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#13 | |
Eternal Patrol
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I know you're talking about the flak guns, but your chart also mentions the deck guns. They did indeed fire quite rapidly in testing, but actual combat experience was quite a bit different. As for the flak guns, mine reload quite quickly, and I haven't done anything to change them.
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#14 | ||
Canadian Wolf
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If you are going to attempt to mod, you have to be prepared for all sorts of comments, the good, bad and yes, sometimes the ugly. RDP |
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#15 |
Engineer
![]() Join Date: Jul 2006
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Reload times can also be altered very easily using Sh3 Commander
![]() ok Rick |
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