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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Dec 2007
Posts: 97
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Given the historical context, it seems to me that the career of SH3 makes for the more compelling experience. For example, in SH3, you command a U-boat during the time that Germany was losing the war and you and your fellow wolves were just buying time, while late in the war on the Pacific Theatre, Japan was losing ground left, right, and center to the US and in SH4, it kind of felt like you were kicking the Japanese while they were down (not to discount the US sailors who served on subs in WWII, since they helped keep weapons and ammunition that could have killed a lot more Americans out of Japanese hands), and while the US sub crews had the luxury of air conditioning and an onboard ice cream machine, the Germans had to wade through sausages and bananas with wierd black spots on them just to see their speed and depth below keel.
Your thoughts? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The AC wasn't for the men, it was to prevent electrical shorts
![]() The ice cream, OTOH... |
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#3 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
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Just depends on what your into. I play both SHIII and IV. SHIII GWX 3.0 and IV w/RSRD and a few other basic mods and both have an enriching experiance of history that you could never get from a text book.
![]() So its in essance apples and oranges. |
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#4 |
Let's Sink Sumptin' !
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The submarine war in the Atlantic follows the classic gaming curve. As time goes on you face tougher and tougher opposition and more of them. Sort of like the way the old video game Missile Command used to throw more bombers and ICBMs at you faster and faster until you couldn't keep up. However, the war in the Pacific is the only major submarine campaign were submarines did what they were designed to do and come out on top. Strangle enemy trade. I guess it depends if you are in the mood to play a game of grim survival of one of sunny Pacific optimisim.
Fighting for a losing cause does make for the more compelling drama . There are always all the what-ifs, could-haves, and second-guessing. Ask any ex-Confederate touring Gettysburg. ![]()
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#5 | |
Seasoned Skipper
![]() Join Date: Apr 2008
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And when an 800-ton Uboat has you by the tits... you listen! |
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#6 | |
Ace of the Deep
![]() Join Date: Mar 2007
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#7 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
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And YES the fleet boats of all services were originally intended to be a Battle fleet adjunct and the IJN continued to adhere to this view all the way thru the war pulling boats off misions to support surface fleet actoins. Commece raiding and other missions developed...the exception to this was the Kriegsmarine use of commerce interdiction from almost the start. And they had little surface fleet action to support anyway, though they tried when they could. So that was a valid thought....many service arms find their mission changes as doctrine impacts actual battle conditions and the sub service was no exception. I have seen some of the fleet manuals from the 20's, and 30's and hear of the development of doctrine and it was a long slow crawl from obscurity for the sub service in many navies....and the US achievemnts in the WWII were amazing and a validation of the sub arm in many ways, both for boat design and esp for crew and officer skills and performance in action. Other navies had their limitations and achievments too, includling the U boat service....all did their best but often the command ashore had their own views not always in line with what was possible at sea.
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Erlaubnis an Bord zu kommen.
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