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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Aug 2007
Posts: 44
Downloads: 309
Uploads: 0
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Jap Destroyers
What files do I change to make the Destroyers as good as SH3, looking to tweak a file or try to tweak it with S3D program. I have been looking around in SH4 but not sure where the right files are, thank you for any replies. In SH3 GWX 2.1 the destroyers find you more often then not. I'm finding in SH4 it's been easy to get away or go right under there destroyers with no problem. I would like to change that.
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#2 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#3 |
Sailor man
![]() Join Date: Aug 2007
Posts: 44
Downloads: 309
Uploads: 0
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I'II give it a try, thank you for the reply.
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#4 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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There was also a mod named Kakemann Imporved escorts for version 1.4, if my memory serves me well. I do not know if it is compatible with 1.5, but it was very effective. Approaching a marching convoy was really hard...
![]() You could try this!:p
__________________
"Memento Audere Semper"
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#5 |
Sailor man
![]() Join Date: Aug 2007
Posts: 44
Downloads: 309
Uploads: 0
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Thank you andycaccia
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#6 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Don't use the stock campaign. ALL the convoy escorts are set to low-grade moron AI skill level.
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#8 | ||
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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![]() in TMO max difficulty the Jap destroyers are deadly pests they can find ur sub even beyond 250ft deep and at some distance (with all crew in sleeping state)... they look like intel/guided bombs/missiles a bit overkill challenge sometimes... but ![]() the pests that annoying me most are those DDs that can't be hit by torps coz torp goes too deep ![]() ![]() |
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