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#1 |
Captain
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I'm playing TMO (v 1.4 I think) and just started mission #12 of my career. Its January-Febrary 1943. Available in port are acoustic torpedos. I just for the heck of it, acquired 5 for the Aft Torpedo room.
Has anybody used them? Are they worth the 500 in renoun apiece? What is your experience with them? Also, I can't remember when the 40mm cannons come available, does anybody remember when they do? Thanks. |
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#2 |
Navy Seal
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The cutie is a lot of fun, but as it has very limited explosive and slow 10 knot speed, its uses are limited. I don't think it is worth 500 renown, but what's renown for? You can't buy dinner with it!:rotfl:
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#3 | |
Captain
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#4 |
Commander
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Well it´s good having one maybe even two just for self protection.
The CUTIE, acoustic torpedo; ![]() Based on the air dropped "Fido" moving mine used to take out U-Boots. Modified with rails to fit inside the tube of a fleetboat. "Swam" out of the tube to avoid disturbing the sensor. 12 knots is slow but the batteries last for some time, often enough to take out the pursuer. Cheers /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 12-09-08 at 07:59 AM. |
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#5 |
Rear Admiral
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Ive never had much luck with these things.
I tried firing one at a slow moving picket a couple of times, you know .. a 'snap shot' in the general direction. It just went straight on till it ran outa power, never changed its course. |
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#6 |
Ocean Warrior
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Do you use manual targetting steamwake? I think from my last experiments I determined that the cutie only starts it's homing when it reaches the range that it is told the target was at. This invariably causes misses. I haven't done any further testing, sounds like something for RR to test. It would be worth trying setting the target range to 500 before shooting.
Of course, it's possible that I was smashed out of my gourd on paint thinner when I tested this. So take it with a pinch of salt (just like Tequila).
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#7 | |
Rear Admiral
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That guys carrier is long gone and covered up by now. It will be a while before I get offered those cuties again. Espically if I keep picking on the corvettes... First shot missed astern, second shot missed his bow as he turned into the shots at about 650 yards ![]() Last edited by SteamWake; 12-09-08 at 02:03 PM. |
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#8 |
Commander
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No idea using against larger ships. Yield of warhead too small.
A charging escort is the only one I ever nailed with a Cutie. They are a bit picky really and need lots of noice to lock on. ![]() /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 12-09-08 at 02:12 PM. |
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#9 |
Navy Seal
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Hmmmmmmmmm... Seems to me that Dan said the Cutie hunts after 200 yards regardless of the range input to the TDC, but I'm up for some testing.
Does anybody know how to set up torpedo loadout in the mission editor? I think I'll do some testing tonight!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-09-08 at 02:46 PM. |
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#10 |
Last Man Down
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One of my grandfather's war stories was about "talking" to one of these torpedoes and watching it wiggle around. The "cuties" must have really been sensitive.
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#11 | |
Silent Hunter
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#12 |
Sea Lord
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The only time I tried a cutie, I had a small DD pestering me so I sent one his way.
The cutie homed in on the DD but he picked it up somehow and just went to circling at 10 Knots with the cutie dutifully fallowing behind till it ran out of Batts. Then I had a really pi$$ off DD captain after me. ![]() Magic452 Sink them all but six and use them for Pallbearers. |
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#13 |
Electrician's Mate
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Try firing a spread of them into a slow moving convoy from about 2000 yds out, last time I did it I got 4 hits out of 4 and sunk two merchants. It feels like you wait for ever for them to get to the target but if you have external camera enabled it's fun watching them change course as they pick up a sound target.
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#14 |
Captain
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I have tried to keep at least 2 of the "cuties" in the aft tubes the last 4 patrols.
I have stopped 3 sub-chasers, and slowed down 1 destroyer. As long as the escort or destroyer does better than 10 knts, it will never catch it. Its just not worth it in my book. |
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#15 |
Officer
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The Cutie http://www.geocities.com/Pentagon/1592/ustorp4.htm#fn12
They should be fired from a depth of 150 feet, the depth considered safe by the Navy. The Cutie had a floor switch that disable arming below the set depth. I am not so sure that using an acoustic torpedo from the stern tubes is a real good idea. Unless you are not using the engines you could be asking for trouble. Last edited by ancient46; 12-21-08 at 12:44 AM. |
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