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Old 01-06-09, 06:38 PM   #1
miner1436
Grey Wolf
 
Join Date: Jul 2007
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Default [TEC] Creating a UV2 channel?

Ok so I have just created an ambient occlusion map for a new ship:


What I need to know now is how to create a UV2 channel so the game renders it.
Any help would be appricated.
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Old 01-06-09, 06:57 PM   #2
tater
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name it ship_name_O01.dds and put it with ship_name_T01.dds, then point to them with the cfg in the Roster file?

(takao?)
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Old 01-06-09, 07:00 PM   #3
miner1436
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Yes, I have done that, I need to create a UV2 channel in the .dat, you can view it using S3D.

That ship is the mogami pre conversion, ready for release after I finish up this last task.

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Old 01-07-09, 06:16 AM   #4
Nisgeis
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You need to save your UVW map from whatever you mapped it in. In 3DS Max, that would be the automatic Unwrap UV modifier in the stack (assuming you used auto unwrap) and then save the UV co-ordinates over the model-uv2.uvw file that S3D exported.
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