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Wild Night in Bangkok
![]() Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
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I've read through a ton of posts here at SubSim on tactics, "supposed" errors in GWX 2.1 programming, and other methods when dealing with Depth Charges.
Before I say anything else, I've given GWX 2.1 a serious run and have yet to find anything in the Mod that leads me to believe in "uber-design". Instead the best I can say about GWX is that it has challenged me, forcing me to change tactics, and in the process my gaming experience has improved a thousand fold. THANK YOU GWX! With that said, in one of my alternate careers I happened upon a situation wherein I was faced with 2 warships dropping Depth Charges. Normally it's hopeless, but then I thought of something that was so foolish I was stunned by the simplicity: ***Case Theory 1*** IF SILENT: 1) Go to flank speed and wait a few minutes. 2) Change course +20 degrees. 3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees. 4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full. 5) Wait 3-5 minutes A) If Warships not closing: Go to Silent, slip away. B) If warships closing: Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed. Repeat all steps if needed. ***Case Theory 1 Description*** I need to give the warships a targetable depth and direction. So in this case I am running Silent. Here's the procedure: 1) Go to Flank Speed then wait a few minutes. I do this to gain some distance from the target 2) Change Course +20 degrees I do this so when he pings/re-acquires me, he now has bearing, depth and speed. 3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees. I do this to make him try and re-acquires me, which gives me time. 4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full. They have now set their DC's to my previous depth - we come up above it. 5) Wait 3-5 minutes A) If warships are not closing: Go to Silent, slip away. B) If warships are closing: Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Repeat all steps if needed. ***Case Theory 2*** IF NOT SILENT 1) Go to flank speed and wait a few minutes. 2) Change course +20 degrees. 3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees. 4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full. 5) Wait 3-5 minutes A) If Warships not closing: Go to Silent, slip away. B) If warships closing: Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed. Repeat all steps if needed. ***Case Theory 2 Description*** Instructions are the same even if not silent - we will go to flank speed to draw attention to location then follow Case Theory 1. ***Post Theorem Analysis*** Theory : an ideal or hypothetical set of facts, principles, or circumstances : a hypothesis assumed for the sake of argument or investigation : an unproved assumption I've been able to escape 3 warships using the theories presented herein. I'm not sure if they are totally sound in design, but with 3 patrols worth of study complete so far I have had 100% success employing them. Will they work for you? I do believe some luck is involved, but with diligence anything is possible. Comments, suggestions are always welcome. 8) Good hunting, R.S.
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