SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-28-08, 10:34 PM   #1
Silverleaf
Wild Night in Bangkok
 
Join Date: Dec 2008
Location: Ohio
Posts: 179
Downloads: 5
Uploads: 0
Default A tactic for Depth Charges that worked for me..

I've read through a ton of posts here at SubSim on tactics, "supposed" errors in GWX 2.1 programming, and other methods when dealing with Depth Charges.

Before I say anything else, I've given GWX 2.1 a serious run and have yet to find anything in the Mod that leads me to believe in "uber-design". Instead the best I can say about GWX is that it has challenged me, forcing me to change tactics, and in the process my gaming experience has improved a thousand fold. THANK YOU GWX!

With that said, in one of my alternate careers I happened upon a situation wherein I was faced with 2 warships dropping Depth Charges. Normally it's hopeless, but then I thought of something that was so foolish I was stunned by the simplicity:

***Case Theory 1***

IF SILENT:
1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes

A) If Warships not closing:
Go to Silent, slip away.

B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.

Repeat all steps if needed.

***Case Theory 1 Description***


I need to give the warships a targetable depth and direction. So in this case I am running Silent. Here's the procedure:

1) Go to Flank Speed then wait a few minutes.
I do this to gain some distance from the target

2) Change Course +20 degrees
I do this so when he pings/re-acquires me, he now has bearing, depth and speed.

3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
I do this to make him try and re-acquires me, which gives me time.

4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
They have now set their DC's to my previous depth - we come up above it.

5) Wait 3-5 minutes

A) If warships are not closing:
Go to Silent, slip away.

B) If warships are closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's).

Repeat all steps if needed.

***Case Theory 2***

IF NOT SILENT

1) Go to flank speed and wait a few minutes.
2) Change course +20 degrees.
3) Go Silent, add 10-20 meters to depth, Change Course 40 degrees.
4) Wait 1-2 minutes then up 20-30 meters (or Periscope if surface). All ahead full.
5) Wait 3-5 minutes

A) If Warships not closing:
Go to Silent, slip away.

B) If warships closing:
Double Knuckle Port/Starboard, back to silent (1 kt or = 50 rpm's). Change depth if needed.

Repeat all steps if needed.

***Case Theory 2 Description***


Instructions are the same even if not silent - we will go to flank speed to draw attention to location then follow Case Theory 1.

***Post Theorem Analysis***


Theory
: an ideal or hypothetical set of facts, principles, or circumstances
: a hypothesis assumed for the sake of argument or investigation
: an unproved assumption

I've been able to escape 3 warships using the theories presented herein. I'm not sure if they are totally sound in design, but with 3 patrols worth of study complete so far I have had 100% success employing them.

Will they work for you? I do believe some luck is involved, but with diligence anything is possible. Comments, suggestions are always welcome. 8)

Good hunting,

R.S.
__________________
Silverleaf is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.