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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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VSTEP have released a teaser trailer for the forthcoming Ship Simulator 2010 (due summer 2009)
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#2 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Nice, shame it don't look much different to the rest, but the environments look pretty cool.
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#3 | |
The Old Man
![]() Join Date: Mar 2002
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#4 |
Captain
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I hope this isn't going to be like the initial release of Ship Simulator 2008. That one was buggy, and didn't even have radio communications until a much later release.
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#5 |
Weps
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Games like this unfortunately taught me just how incredibly boring ships can be when they aren't shooting at something.
![]() I threw out some ideas like more control stations, repair and operation mini games, even crew interaction like boxing matches and card games. People lived on these freaking boats ya know. ![]() |
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#6 |
Rear Admiral
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I sure hope this game is a big improvement over SS08 (and isnt rushed out.)
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Task Force industries "Taking control of the world, one mind at a time" |
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#7 |
Admiral
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What I would like to see is this ship simulator with a manager part and an underwater component. And I wonder what other players would think if all these parts were combined into a treasure hunting sim (ship sim plus scuba, mini subs and some adventure parts)?
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#8 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#9 | ||
Rear Admiral
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Location: SPACE!!!!
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![]() ex draft of a ship so you can go into shallower areas
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 12-19-08 at 06:42 PM. |
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#10 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
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what about a possibility to actually damage ur boat while coliding with another vessel (for example: when ur sailing and ur on the point of colliding without a chance to change course instead of going over a boat, you crash into it and actually see damage and sinkings) that would be a great pro on the game.
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#11 |
Rear Admiral
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Location: SPACE!!!!
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They already have a (not that great) damage model, where you can make a hole in your ship. (sh3/4s damage model is 60 times better)
At the SS boards they also said that they don't want Warships, and they don't want subs apparently. They think it will increase ramming in MP which vary few people use.
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 12-23-08 at 03:28 PM. |
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#12 | |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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