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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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Helllo fellow subsimfreaks.
I have a problem with the supersub cheat i have the JSGME and the cheat on my desktop (with the mod enabler it won't work)butt c'ant get it in to the right library file. can anyone help me plz? (maibe with an visual example ?) thx ![]() ps: can it work on a savegame?and with the latest patch? Last edited by drazic; 11-25-08 at 12:07 PM. |
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() I've never heard of the "supersub cheat". What is it?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Hi Drazic,
Is this the indestructible sub with massively powerful deck gun that can fire dozens of rounds per minute mod? What's it called... silent fire? Apologies for no screenshots, but I'm not at the right PC for that. To install any mod that is JSGME compatible, you need to follow the instructions in JSGME. It took me a few goes and a bit of head scratching to get it to work, so you're not alone. In your Silent Hunter directory, the directory with the /data directory in it, create a folder called MODS. That's the folder you need to put the zip or rar mod file into. Then unzip the mod - use unzip here, as most most are zipped up to extract to their own directory. This is the things that causes most problems, if you extract to a folder, then you get a folder within a folder and that messes up the way JSGME works. Ideally after the mod has been extracted to the mods folder, it should have a folder called 'data' in it - if it has a folder with the mod's name in it, then somethign went wrong. The JSGME executable should be in the same directory that the MODS and DATA folder are in - usually /program files/ubisoft/silent hunter IV. Running JSGME will give you a lost of all the mods available in the mods folder - the names will be the names of the folders that are in the MODS folder. It can be hard to get it working the first time, as it does all seem a bit disconnected. What's easiest to work with is something quite small that changes the game in an easily discernable way. I first tried JSGME with greenlamp's HUD mod, as it gives an instant indicator of whether the mod was installed or not. I'm sure someone else will arrive with a better explanation, with pictures :-).
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#4 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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no problem for the screens (or lack of)
butt anyway with the deck gun cheat alone i'm happy butt the problem is i downloaded several cheats and tryed to install them in the sub library butt nothing works ![]() i'l try it your way thx Last edited by drazic; 11-26-08 at 10:32 AM. |
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#5 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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i'm sorry i'ts called killer sub
![]() butt i tryed to make it work with JSGME MOD enabler on my dektop ,enabled the MOD's butt nothing ![]() the deck gun cheat alone would be great to butt i have the same problem here. can it work on a save game ? plz help ps : i updated to v 1.2 thx |
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#6 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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maybe it's a good idea i post my save game with easyshare and somebody inserts the cheat couse i tryed it all
![]() my knowledge of computers is not that great ![]() it would be a big help (i realy love the game ) |
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#7 |
Navy Seal
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First you have to makes sure that Killer Sub will work with your version of the game. there were four patches issued, then Silent Hunter 4 U-Boat Missions which constitutes patch 1.5. You have to identify what level you are at. You really should be at 1.4 if you don't have SH4UBM, which is a $10 download giving you a lot of additional game functionality.
Then check out Killer Sub, which may only be good for 1.3. I know it is a very old mod. If not compatible, check out SilentFire mod, which works in 1.5 and maybe 1.4. Of course I have my subnuclear series. I'm working on a new deck gun because I'm not satisfied with the range adjustment on the Subnuclear Real Deck Gun. I think I'm just going to modify the present deck gun and put that out there too. In addition I have the Subnuclear Mark 14 and soon the Subnuclear Cutie. Actually the Cutie is done but not published. I'm a lazy sort. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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now i'm v1.2 for another cheat (deck guns ) butt that doesn't wotk either
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#9 | ||
Mate
![]() Join Date: Dec 2008
Posts: 53
Downloads: 42
Uploads: 0
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From the JSGMEHelp
Quote:
It has to be in the game directory. Say you have installed the game to c:\games\sh4 it won't do you any good to install JSGME to c:\games or c:\games\sh4\data and certainly not c:\...\My Documents. You can always make a desktop link to JSGME.exe file. Just right click on it -> Send To... -> Desktop. (trying to cover all angles here, as you said your computer knowledge is not too great) Quote:
Oh and P.S. Don't worry, there are plenty of cheats in favor and contradiction to realism for v1.4 & v1.5 ![]()
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"No Boom?" "No Boom, today. Maybe Boom tomorrow. Things always go Boom!" Last edited by AngronIsAngry; 12-17-08 at 03:57 PM. |
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#10 |
Bosun
![]() Join Date: Nov 2008
Location: antwerp (belgium)
Posts: 62
Downloads: 0
Uploads: 0
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thx a million i made it work
only now the game shuts down after a wile (foul in program) butt i'l start over the game thx for the help |
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