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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Hi everyone,
I have finally completed the templates for a wiz wheel that allows you to calculate the AOB very fast (Less than 10 seconds once you get the hang of it) and in two simple steps through periscope observation. The wheel simply does on the fly all the maths I described in my simplified targeting tutorial, so it is recommended that you also read that tutorial to understand the full process of manual targeting with it. Anyway, this Wiz wheel for Aspect Ratio method can be used combined with any other procedure, and of course it serves for the same things as any other circular wheel with a a Sine scale, if you just want it for general purposes or other methods, and it also comes in a Silent Service style that makes it more pleasent to look at. Get it at my filefront account: http://files.filefront.com/SS_AR_Wiz.../fileinfo.html Happy Hunting ![]() Preview: ![]()
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One day I will return to sea ... Last edited by Hitman; 06-11-07 at 02:43 PM. |
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#2 |
Stowaway
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#3 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
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Is it for the ingame use?
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#4 |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
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Thanks Hitman! Your job is awsome!
![]() Best regards! Ad |
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#5 |
Stowaway
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Great stuff!
![]() Only...the wheel in you example is pointing at 4.92 (not 3.92) so you get the result of 28 (it should be 37) ![]() |
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#6 | |||
Pacific Aces Dev Team
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![]() The problem of using screenshots you took yesterday for a job you finish today ![]() ![]() ![]() The problem is that I have little time daily to work on this all, so I must always left it for finish the next day...and the next day I easily skip the details of the idea I had started with :hmm: I'll correct it later ![]() Quote:
Quote:
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One day I will return to sea ... |
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#7 |
Pacific Aces Dev Team
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All right, wheel with corrected manual uploaded to the link above...
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One day I will return to sea ... |
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#8 | |
Swabbie
![]() Join Date: May 2007
Location: Chatenay Malabry, France
Posts: 5
Downloads: 28
Uploads: 0
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You're right Julius Caesar
![]() Another method that confirm this figure is: via calculator Quote:
![]() Again thanks a lot with your weel Hitman ! with some more nichtmare with these Destroyer ![]() |
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#9 |
Stowaway
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It took me 2 hours to print it, cut it, glue it all together, get the pin, apply the layer to make it stiffer etc. Now it looks great!
![]() One question for you fellow captains: do you pause the game to count vertical and horizontal marks? Vertical is really hard when sub is moving... |
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#10 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
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Looks great, Hitman -- going to print/assemble and try it out right away!
Curious though, in your instructions PDF you say: "Identify the target as usual with your recognition manual (N Key), and take note of her standard aspect ratio", but in the screenshot of the recognition manual below it only the Mast Height is listed but not the length or aspect ratio. Does anyone have a list of aspect ratios for all the Japanese ships? There are a couple mods out that claim to replace the 'speed' entry in the recog. manual with the length value, but it doesn't seem to be compatible with Trigger Maru 1.2. Also I have the Imperial Range Fix mod applied ('cause I play w/ Imperial measurements) and I worry that the modified numbers in my ship CFG files might throw off the numbers in my recog. manual and thus the aspect ratios I end up with. nomad_delta |
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#11 | |
Watch
![]() Join Date: Sep 2003
Posts: 30
Downloads: 0
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Good stuff, Hitman. I'm looking forward to making and using this.
Thanks very much. ![]() Quote:
Hopefully, at some point the dust will settle around all the mastheight/ranges/measurements/etc, and everyone can use one set of data for everything. Right now it gets a bit confusing trying to keep up with all the changes. ![]() |
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#12 | |
Stowaway
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I edited names.cfg: ... [Sea] Iceberg=Large Iceberg IcebergM1=Medium Iceberg IcebergM2=Medium Iceberg IcebergM3=Medium Iceberg IcebergS1=Small Iceberg IcebergS2=Small Iceberg IcebergS3=Small Iceberg BBKingGeorgeV=King George V Battleship BBNewMexico=New Mexico Battleship BBTennessee=Tennessee Battleship BBNorthCarolina=North Carolina Battleship BBIowa=Iowa Battleship BBKongo=Kongo Battleship (225 5.23) BBFuso=Fuso Battleship (212.7 4.2) BBIse=Ise Battleship (205.5 4.09) BBIseConv=Ise Battleship (Late War) (220 4.39) BBYamato=Yamato Battleship (263.2 6.05) CATakao=Takao Heavy Cruiser (204.5 6.2) CAFurutaka=Furutaka Heavy Cruiser (188 5.89) CAMaya=Maya Heavy Cruiser (204.5 6.2) CAMogami=Mogami Heavy Cruiser (200 5.78) CANorthampton=Northampton Heavy Cruiser CABaltimore=Baltimore Heavy Cruiser CAKent=Kent Heavy Cruiser CLDido=Dido Light Cruiser CLBrooklyn=Brooklyn Light Cruiser CLCleveland=Cleveland Light Cruiser CLOmaha=Omaha Light Cruiser CLKuma=Kuma Light Cruiser (163 4.58) CLAgano=Agano Light Cruiser (174.5 6.92) CLNaka=Naka Light Cruiser (163 5.13) CVEAkitsu=Akitsu Escort Carrier (143.75 4.08) CVUSEarlyWar=Fleet Carrier CVShokaku=Shokaku Fleet Carrier (250 7.96) CVHiryu=Hiryu Fleet Carrier (223.3 6.34) CVTaiho=Taiho Fleet Carrier (253.7 5.6) CVETaiyo=Taiyo Escort Carrier (180.1 4.1) CVECasablanca=Casablanca Escort Carrier CVEBogue=Bogue Escort Carrier CVSChitose=Chitose Seaplane Tender (192.5 6.05) DDAkizuki=Akizuki Destroyer (134 5.88) DDShiratsuyu=Shiratsuyu Destroyer (108 4.93) DDFubuki=Fubuki Destroyer (118.5 5.62) DDMutsuki=Mutsuki Destroyer (102.4 4.34) DDMinekaze=Minekaze Destroyer (102.5 4.81) DDAsashio=Asashio Destroyer (118.3 4.38) DENO13=No.13 Class (Converted) (72.1 2.83) MLOkinoshima=Large Minelayer (123.4 4.39) MSNO13=Minesweeper (72.1 2.83) SCSubchaser=Subchaser (66 3.14) DEAkikaze=Akikaze Destroyer (Bungo) (102.5 4.81) ;DEAkikaze=Akikaze Destroyer (Bungo) 102.5/4.81 ASSubTender=Submarine Tender (161.4 5.53) DDFletcher=Fletcher Destroyer DDTribal=Tribal Destroyer DDClemson=Clemson Destroyer DDSomers=Somers Destroyer DEEvarts=Evarts Destroyer Escort DEBuckley=Buckley Destroyer Escort DEJCButler=JC Butler Destroyer Escort PTElco=Elco Torpedo Boat PCTrawler=Armed Trawler LST=Landing Ship Tank (98.7 4.49) FishingBoat=Fishing Boat (15 1.5) FishingBoat2=Fishing Trawler (48.6 2.63) TugBoat=Tug Boat (63 2.9) JPGunBoat01=Small Gun Boat (45.3 2.29) JPGunBoat02=Medium Gun Boat (56 2) KSQ=Coastal Composite Freighter 80.77 3.37 KSS=Small Split Freighter (86.9 3.85) KMSSBiyo=Medium Old Split Freighter (121.9 4.06) KMSSKinposan=Medium Modern Split Frei. 101.2 3.68 KMCSHeito=Medium Modern Composite F. 103.6 3.95 KMCSAkita=Medium Old Composite Frei. 108.8 3.73 KLSSHakusika=Large Old Split Freighter 135.6 4.6 KLCSNagara=Large Modern Composite F. 143.2 3.92 KMCSZinbu=Medium European Composite F 121.9 4.29 KSCSTaihosan=Small Modern Composite Frei. 80.7 3.57 KSSSKasagisan=Small Old Split Freighter (86.8 3.23) PLConteVerde=Huge European Liner (173.7 4.09) PLKiturin=Modern Passenger Liner (130.1 3.83) PLHorai=Large Old Passenger Carr. 137.4 3.46 PSTyohei=Small Passenger Carrier (79.2 3.52) GeAuxCruiser=Armed Merchant Cruiser NSampan01=Sampan (19.6 0.93) NSampan02=Junk (24.7 1.07) NSampan03=Large Sampan (24.7 1.07) JPFish01=Fishing boat (43.8 2.31) JPFish02=Fishing boat (38 2) LL=Liberty Cargo (147 6.53) VV=Victory Cargo (139.6 4.78) OTMS=T3 Tanker (190 6.86) OSHaruna=Small Old Tanker (76.2 3.87) OMBuzyun=Medium Old Tanker (113.1 4.05) OLNippon=Large Modern Tanker (159.7 5.53) TR=Troop Transport (150 5.17) LifeboatLarge=Lifeboat LifeboatSmall=Liferaft Frigate=Frigate ... This is how it looks now: ![]() |
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#13 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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Hitman thanks, that looks like a cool wheel
![]() I'm wondering, would you beat me senseless if I were to make a CAD version using your .bmp's as a template? For my own personal use, with DeltaCad? Only reason I ask is I got DeltaCad to print Kim Ronhof's SH1 wheels, and the CAD files print razor-sharp whereas .bmp's print kind of blurry I've found ![]() If you allow me to do that, under no circumstance would I distribute it. But I would gladly send you the files in both DeltaCad and AutoCad format to do with as you please. If you like 'em, you could add them to the package. If you don't, send 'em to Recycle Bin :rotfl: DH |
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#14 |
Pacific Aces Dev Team
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Go do them, and of course please distribute them or do whatever you prefer
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One day I will return to sea ... |
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#15 |
Canadian Wolf
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Nice work Hitman
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