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#1 |
Silent Hunter
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I just installed SC again and realized that the average detection range in SC is far further out than in LWAMI 3.08.
For example Akula II traveling at 5 knots could detect with her passive towed array A US sub traveling at 2 knots at 43 km range. has anyone ever detected a slow moving sub at that far out distance in DW with LWAMI(or stock)? I believe you can't. I never detected anythong that far out especially a slow moving sub. I've read that a 20 km direct sound contact detection is no special thing but in DW it seems unlikely. Hmm this got me thinking to increase the overall passive detection range in DW. Anybody got any suggestion on how to do that? Which parameter do I need to change to increase passive sensor detection range? Of course without having to increase the noise level of the platforms.
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#2 |
Pacific Aces Dev Team
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Considering what I have readed so far, I would say that SCX had a much more accurate true-to-life detection range than LWAMI 3.08, however I believe that in DW it was purposedly left low to allow a better playability of all platforms. If you increase the detection range and sensitivity dramatically, the Kilo becomes unusable, and the air units can make your life much thougher than it already is.
SC was a sub vs. sub game, hence it didn't matter as long as it was balanced. However, even so the fast and long range weapons of the Akula unbalanced the game a lot (The fact that a US sub can detect a russian one first is irrelevant if he needs to shoot his ADCAPs from a far range that gives the enemy a good chance of evading them, and replying with a snapshot that will get the US sub way before the ADCAPs are 1/3 on his way to the enemy).
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#3 | ||
Silent Hunter
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Bringing this back to modding, DW leaves us very few variables in the (very abstracted) acoustic model to play with. So, there is no set of values for sonar sensitivity and PSL's that will yield an accurate detection ranges for all acoustic conditions--no matter what you're going to be too high to be realistic in some cases and too low in others. So which ones values should we use? I would argue, choose the subset that makes the sim most competitive.
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#4 | ||
Silent Hunter
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#5 |
Sea Lord
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SC sonar model doesn't take into account speed of target. The only difference in signal level will be if the target is cavitating.
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#6 | |
Silent Hunter
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#7 | |
Silent Hunter
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#8 | |
Silent Hunter
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Scenarios would need to be readjusted in order to reflect the changed parameters though. I for one perhaps a few more out there wish there is a mod out there that address this realism issue in passive detection ranges in DW. I believe they are rather short at the moment. I as long as I can remember never once used the ASROC unless tha data came from radio link when playing the Akula. Or attacking a warship with ASM at long ranges unless it was emitting its radar or was pinging. Furthermore on few occasions I've felt I'm cruising too blind(or deaf) so that enemy warships could get into dangerously close ranges with me only realizing it almost too late.
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Last edited by Castout; 10-30-08 at 06:33 PM. |
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#9 | ||
Soundman
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If it sim - in him can not be of any balance. If DW is sim. LOL I simply enjoy by the order - "Full Ruder Left" or "Full Rudder Right". Excellent sim, excellent Physics! The sub is floating where it would be desirable her, but not there where I wish.
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#10 | |||
Sea Lord
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PD |
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#11 | ||
Silent Hunter
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If your evaluation of the realism of the detection ranges is based on the experiences you've related here, then you're going to have to go back and look at the sim and see what's really possible.
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#12 | |
Silent Hunter
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Some people like to quote the bible just like that short, simple and wrong.
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Last edited by Castout; 10-31-08 at 03:37 AM. |
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#13 | |||
Navy Seal
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#14 | |||
Electrician's Mate
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Perhaps you should review this: http://www.albinoblacksheep.com/flash/posting |
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#15 |
Silent Hunter
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the first one was just a little semi perverted joke.
the second one... probably also a joke but i don't understand its relevance either.
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