![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]()
Patrol Mod
EDIT* Files fixed! if you downloaded this prior to 11:52 pm PST May 9th please remove the mod and replace it with the fixed version available here DL: http://mpgtext.net/subshare/505Patrol%20Mod%20v1.2f.zip >>>>>Install with JSGME<<<<< Enhancements for SClass: - added SClass to Pearl, Freemantle & Brisbane for the duration of the war (this is most likely not historically correct however S boats were used throughout the war in many different capacities, this just opens up more gameplay) - upgraded SClass conning towers to late war versions for AA use - increased surface speed from 13 to 15 (historical reference) - increased submerged speed from 9 to 11 (historical reference) - increased surface range from 8000 to 10,000 (5000 NM is the historical reference, I assume the dev's upped it for gameplay purposes, I've done the same, we can perhaps justify it by saying we sacrificed cargo space for more fuel capacity ![]() - crash depth is 40 m or 131 ft, the .sim file was 122 ft, corrected to 131 / crush depth remains unchanged at 200 ft - decreased crush speed from 2 to 1 Enhancements for "ALL" boats: - added Dutch Harbor as a starting location, includes missions - from PTM 1.12 by Beery - added 21 career starts to match video briefings - from PTM 1.12 by Beery, reorganized by shad - revised patrol structure to eliminate repeating patrols - Ducimus, reorganized by shad - adjusted sub availability intervals to eliminate early boat retirement - Ducimus - moved harbor starting location for Pearl, fixes IDL bug - Ducimus - reversed renown options - added hull ss numbers - LukeFF - cleaned up .upc files, checked dates and inconsistencies Note: SClass boats historically had a crew of 4 officers (including the skipper) & 34-39 elisted men you can use these numbers as a reference to set up your crew prior to a patrol. Although I've done a butt load of editing here the credit goes to Ducimus, Beery & LukeFF for the original ideas contained herein, please thank them and be sure to ask permission before using these files in any other mod. The SClass tweaks were made using timetravellers minitweaker & tweakfiles by nvdrifter Much thanks to Ubi for the game and Subsim.com for the forums. shad43 May 3rd 07 Last edited by shad43; 05-10-07 at 01:56 AM. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]()
Downloading it now! Good thing it's only for my Suger boats!
|
![]() |
![]() |
![]() |
#3 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Typical...just off to work here
![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
|
![]()
tks shad.
![]() |
![]() |
![]() |
![]() |
#6 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]() Quote:
![]() thank the others, they did most of the work I just merged the files, edited a bit and added the Sclass stuff. |
|
![]() |
![]() |
![]() |
#7 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
|
![]()
Cool news that the S-class was faster
![]() I must edit cfg files ![]() |
![]() |
![]() |
![]() |
#8 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
|
![]()
Good Work!
Regards Rolf |
![]() |
![]() |
![]() |
#9 |
Canadian Wolf
|
![]()
Nice
![]() RDP |
![]() |
![]() |
![]() |
#10 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
Sugar on top of sugar.
![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
Hi Shad43,
I've used your adjustment to the S-class boats' speeds and credited you with the fix in RFB 1.24. Hope that's okay.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#12 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]()
You may find the early war Sboat patrols a bit mundane since its range is so
limited there are only a few doable patrol areas until forward bases open up that said at least it won't be the same "one" over and over, there will be 2 or 3 depending on the starting base. If this proves too boring I could increase the Sboats range and restructure the patrol objectives to be more like the other boats. Just a thought...works fine for me as is, and I hate to get to far away from historical accuracy. |
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
I get a CTD when starting a career from "Asiatic Fleet 1941". Removed the MOD and it works...any thoughts on that? Actually found this when trying to find another CTD prob with the CBS mod.
|
![]() |
![]() |
![]() |
#15 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
![]() Quote:
![]() Yup ctd manila 41...must be a typo, I'll look for the trouble. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|