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Old 05-08-07, 11:21 PM   #1
shad43
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Default [REL] Patrol Mod

Patrol Mod

EDIT* Files fixed! if you downloaded this prior to 11:52 pm PST May 9th please remove
the mod and replace it with the fixed version available here
DL: http://mpgtext.net/subshare/505Patrol%20Mod%20v1.2f.zip

>>>>>Install with JSGME<<<<<

Enhancements for SClass:
- added SClass to Pearl, Freemantle & Brisbane for the duration of the war (this is most likely not historically
correct however S boats were used throughout the war in many different capacities, this just opens up more gameplay)
- upgraded SClass conning towers to late war versions for AA use
- increased surface speed from 13 to 15 (historical reference)
- increased submerged speed from 9 to 11 (historical reference)
- increased surface range from 8000 to 10,000 (5000 NM is the historical reference, I assume the dev's upped it for gameplay purposes, I've done the same, we can perhaps justify it by saying we sacrificed cargo space for more fuel capacity
- crash depth is 40 m or 131 ft, the .sim file was 122 ft, corrected to 131 / crush depth remains unchanged at 200 ft
- decreased crush speed from 2 to 1

Enhancements for "ALL" boats:
- added Dutch Harbor as a starting location, includes missions - from PTM 1.12 by Beery
- added 21 career starts to match video briefings - from PTM 1.12 by Beery, reorganized by shad
- revised patrol structure to eliminate repeating patrols - Ducimus, reorganized by shad
- adjusted sub availability intervals to eliminate early boat retirement - Ducimus
- moved harbor starting location for Pearl, fixes IDL bug - Ducimus
- reversed renown options
- added hull ss numbers - LukeFF
- cleaned up .upc files, checked dates and inconsistencies

Note: SClass boats historically had a crew of 4 officers (including the skipper) & 34-39 elisted men
you can use these numbers as a reference to set up your crew prior to a patrol.

Although I've done a butt load of editing here the credit goes to Ducimus, Beery & LukeFF
for the original ideas contained herein, please thank them and be sure to ask permission
before using these files in any other mod.

The SClass tweaks were made using timetravellers minitweaker & tweakfiles by nvdrifter

Much thanks to Ubi for the game and Subsim.com for the forums.

shad43
May 3rd 07

Last edited by shad43; 05-10-07 at 01:56 AM.
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Old 05-09-07, 12:03 AM   #2
Lagger123987
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Downloading it now! Good thing it's only for my Suger boats!
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Old 05-09-07, 12:07 AM   #3
shad43
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Quote:
Originally Posted by Lagger123987
Downloading it now! Good thing it's only for my Suger boats!
The patrol enhancements work for all the boats
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Old 05-09-07, 12:17 AM   #4
CaptainCox
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Typical...just off to work here . Will have to check it out after. Nice job but.
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Old 05-09-07, 03:13 AM   #5
bruschi sauro
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tks shad.
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Old 05-09-07, 03:19 AM   #6
shad43
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Quote:
Originally Posted by bruschi sauro
tks shad.
NP
thank the others, they did most of the work I just merged the files, edited a bit and added the Sclass stuff.
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Old 05-09-07, 05:09 AM   #7
t0maz
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Cool news that the S-class was faster
I must edit cfg files
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Old 05-09-07, 06:04 AM   #8
Rolf Eschke
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Good Work!
Regards Rolf
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Old 05-09-07, 07:18 AM   #9
ReallyDedPoet
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Nice

RDP
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Old 05-09-07, 07:54 AM   #10
don1reed
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Sugar on top of sugar.
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Old 05-09-07, 08:42 AM   #11
Beery
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Hi Shad43,

I've used your adjustment to the S-class boats' speeds and credited you with the fix in RFB 1.24. Hope that's okay.
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Old 05-09-07, 09:03 AM   #12
shad43
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Quote:
Originally Posted by Beery
Hi Shad43,

I've used your adjustment to the S-class boats' speeds and credited you with the fix in RFB 1.24. Hope that's okay.
NP glad I could help.
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Old 05-09-07, 09:19 AM   #13
shad43
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You may find the early war Sboat patrols a bit mundane since its range is so
limited there are only a few doable patrol areas until forward bases open up
that said at least it won't be the same "one" over and over, there will be 2 or 3
depending on the starting base.
If this proves too boring I could increase the Sboats range and restructure
the patrol objectives to be more like the other boats.
Just a thought...works fine for me as is, and I hate to get to far away from
historical accuracy.
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Old 05-09-07, 02:37 PM   #14
CaptainCox
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I get a CTD when starting a career from "Asiatic Fleet 1941". Removed the MOD and it works...any thoughts on that? Actually found this when trying to find another CTD prob with the CBS mod.
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Old 05-09-07, 10:57 PM   #15
shad43
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Quote:
Originally Posted by CaptainCox
I get a CTD when starting a career from "Asiatic Fleet 1941". Removed the MOD and it works...any thoughts on that? Actually found this when trying to find another CTD prob with the CBS mod.
Hmmm, thats odd...I"ll check into it.
Yup ctd manila 41...must be a typo, I'll look for the trouble.
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