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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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Ok so I've gotten into the bay, took the pictures of the subs, snuck out and half way home out of gas.
I've gone into the bay, did the recon of merchants, killed a few, haf way home out of gas. Now it was obvious I wasn't going to make it home because it took more than 50% fuel to get there. I was at 2/3 speed and and standard and making sure that as soon as my batteries were charged I would go to periscope and run off batterythus maximizing my fuel, and it still took a bit over the 50% to get to the objective. Silent running was not an issue cause I don't do that much. I even went as far as coming to a complete stop to recharge my batteries so I wouldn't burn gas and still didn't make it. Someone have a reason for this?. I keep thinking when you compress time it screws the economy up, and I run alot of compresion to and fro. I keep it around 1000. Any help would be appreciated. Oh yea, running 1.5 with no major mods, just green bulbs, the compass rose and clearer torpedo wake. |
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#2 |
Frogman
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Where is your home port? And also where was the photo recon mission. On a side note I only run submerged when absolutly necessary, and run at standard bell except when recharging batts at 2/3. I have never run out of diesel except when damage was taken.
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#3 |
Rear Admiral
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surfaced you should run at 1/3 speed, Ive gotten over 9,000 in a S boat and over 10,000 in a fleet boat.
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#4 |
The Old Man
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I agree with Task Force. You should not be using anything higher than 8-9 knots when on long missions and you're not chasing a target. You should be charging batteries at 1/3 speed so they charge at a fast rate, thus when they are charged, you will get maximum speed. Also, mods which try to lower the sub in the water to reduce the visual effect of wave striding, also reduce the sub's range to less than historical.
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#5 |
Samurai Navy
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Assuming you're in a Gato or a Balao, your most efficient speed on the surface is between 9 and 10 knots. I can go from Midway to the East China Sea, patrol there for two weeks with intercepts along the way and make it back to Midway with plenty of fuel to spare.
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#6 |
Watch
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I leave from Pearl, go to Midway, refuel, went to the Tokyo bay, saw the 7 subs, took some pics and was already past 1/2 fuel on the way there.
As far as speed, I have it at 2/3 and standard....neither have done it for me. So in short I figured out how to kill stuff ![]() ![]() CD |
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#7 |
Sailor man
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I did the math on this a few weeks ago. If I understand you corectly, you are travelling mostly at PD.
However, unlike SH3, where this method works, in SH4 it actually uses almost twice the fuel. Do not run on battery, run on the surface at best range speed (9-10kts) and you will get much better range. Submerge only when necessary, and you will find the range and fuel economy you are missing. |
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#8 |
Navy Seal
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Ditto what jamz said. Keep it on the surface and batteries on full charge most of the time. 9 knots is the sweet spot for fuel economy, and that should be 2/3 throttle in stock, ahead standard (thanks for the correction claybirdd) in RFB and TMO. If in doubt, click the button under the engine annunciator and just click 9 knots.
A World War II submarine is a surface vessel which has the ability to submerge in an emergency for a limited length of time. Working it that way saves fuel, develops more targets and puts more enemy steel on the bottom.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-29-08 at 11:49 AM. |
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#9 |
Rear Admiral
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Couldnt you take the distance you traveled( times that by two) also you might want to add in 600 km to that. Then see what your range at that speed is, and see if you can make it. ( always use ahead standard when on long crusies)
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#10 |
Frogman
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In TMO standard bell is 9 kts. 2/3 is about 6 kts.
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#11 |
Rear Admiral
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If you go slower than the standard bell you use up more fule cause your motors are useing fule at a higher rate than you are moveing.
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Task Force industries "Taking control of the world, one mind at a time" |
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#12 |
Rear Admiral
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9.5 knots... best range for all but the S boat
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#13 |
Ace of the Deep
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Learn and use Shift G and Ctrl G these keys are key...they are your fuel friends.
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#14 | |
Rear Admiral
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![]() Quote:
Seriously neve used them... range at current speed perhaps? If so I just click the buttons or are those buttons just an RFB thing. |
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#15 |
Pacific Thunder
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They're in TM too I think. You can edit your own Commands.cfg with a text editor like Notepad. It's in Data\Cfg\Commands.cfg
Find Cmd257 and edit to look like: [Cmd257] Name=Report_time_to_turn Ctxt=1 MnID=0x3F250002 Key0=0x47,s,"Shift+G" I even edited in a new button on the Nav HUD in OrdersBar.cfg to use instead. Why not? It's in Data\Menu\cfg\OrdersBar.cfg In [Station2] in that OrdersBar.cfg file if Button7 is your last button add a button 8: Button8Command=Report_time_to_turn Button8IconRowColumn=2,3 Button8Tooltip=Maximum range at current speed If Button8 is already used make the new button - Button9 etc. I don't use the Ctrl + G function. I think I "borrowed" the above edits from TM. The max range at current speed is very useful. And he's right 9.5 kts - 10 kts is the most economical speed. Art |
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