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#1 |
Swabbie
![]() Join Date: Jun 2005
Posts: 12
Downloads: 1
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Can it be done? The current limits set in v1.5 are just slightly off and I want to be able to do something with the crew management function.
Right now if I want to promote that E3 to a PO3 I need to fire alot of the current petty officers and replace them with clueless sailors fresh from BESS. See an officer for the control room with awsome stats? can't have him unless you fire half your current officers. Fun.... Features you're not allowed to use = bad |
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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it is in the .upc file
open it up with notepad.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Swabbie
![]() Join Date: Jun 2005
Posts: 12
Downloads: 1
Uploads: 0
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Not exactly, but close.
1: open "/data/submarine/NSS_Uboat9d2/NSS_Uboat9d2.upcge" in notepad. 2: Find the following two lines in the file and copy. Code:
MaxPettyOfficers=32 ; max number of crewmembers over rank 4 MaxOfficers=6 ; max number of crewmembers over rank 7 -The game considers both CPOs and line officers as the same thing so the officer value needs to be slightly higher than normal. Strange but whatever. -I needed to start a new game for everything to kick in. Loading a save while at base had no effect. No big deal as I was only on my second patrol in that game. |
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#4 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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![]() Quote:
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#5 |
Swabbie
![]() Join Date: Jun 2005
Posts: 12
Downloads: 1
Uploads: 0
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I mentaly block the comment sections of those two lines.
![]() It's the 32 & 6 numbers that have an effect. Code:
Salmon/Sargo example: MaxPettyOfficers=36 ; max number of crewmembers over rank 4 MaxOfficers=9 ; max number of crewmembers over rank 7 mediocre or outright poor stats to make it work. |
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#6 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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The ship's complement for the maiden voyage of the Archerfish consisted of the following numbers. I try to get these numbers when outfitting a ship. I fill out the Damage control team with the cooks and other such ratings.
8-Officers 1- Commander 1- Lieutenant-Commander 3- Lieutenant 2- Lieutenant (jg) 1- Ensign 7-Chief Petty Officers 2-Motor Machinist's Mate 1-Comissary Steward 1-Quartermaster 1-Torpedoman's Mate 1-Electrician's Mate 1-Machinist's Mate 13-First Class Petty officers 3-Motor Machinist's Mate 1-Yeoman 1-Gunner's Mate 2-Torpedoman's Mate 2-Electrician's Mate 1-Machinist's Mate 1-Pharmacist's Mate 1-Radio Technician 1-Radioman 16-Second Class Petty officers 1-Motor Machinist's Mate 1-Quartermaster 1-Boatswain's Mate 4-Torpedoman's Mate 3-Electrician's Mate 2-Steward's Mate 1-Radioman 18-Third Class Petty officers 4-Torpedoman's Mate 6-Electrician's Mate 2-Ship's Cook 1-Steward's Mate 2-Radioman 1-Fire Controlman 1-Quartermaster 1-Motor Machinist's Mate 8-Seaman First Class 2-Seaman Second Class 2-Fireman First Class 5-Fireman Second Class 1-Fireman Third Class So for the game that would be 14 over the rank of 7, and 47 over the rank of 4. Counting the Captain, the total crew of the Archerfish was 80. |
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