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Old 09-20-08, 06:59 PM   #1
AKULA_71
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Default Changeing Officer/Pettyofficer limits

Can it be done? The current limits set in v1.5 are just slightly off and I want to be able to do something with the crew management function.

Right now if I want to promote that E3 to a PO3 I need to fire alot of the current petty officers and replace them with clueless sailors fresh from BESS. See an officer for the control room with awsome stats? can't have him unless you fire half your current officers. Fun....

Features you're not allowed to use = bad
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Old 09-20-08, 08:09 PM   #2
Sledgehammer427
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it is in the .upc file

open it up with notepad.
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Old 09-20-08, 10:19 PM   #3
AKULA_71
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Not exactly, but close.

1: open "/data/submarine/NSS_Uboat9d2/NSS_Uboat9d2.upcge" in notepad.

2: Find the following two lines in the file and copy.

Code:
MaxPettyOfficers=32 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7
3: Paste the data in the same location in each of the other upc files for each american sub and change the final number as needed.

-The game considers both CPOs and line officers as the same thing so the officer value needs to be slightly higher than normal. Strange but whatever.

-I needed to start a new game for everything to kick in. Loading a save while at base had no effect. No big deal as I was only on my second patrol in that game.
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Old 09-21-08, 11:39 AM   #4
Doolittle81
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Quote:
Originally Posted by AKULA_71
Not exactly, but close.

1: open "/data/submarine/NSS_Uboat9d2/NSS_Uboat9d2.upcge" in notepad.

2: Find the following two lines in the file and copy.

Code:
MaxPettyOfficers=32 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7
3: Paste the data in the same location in each of the other upc files for each american sub and change the final number as needed.
...
You mean increase the "... over rank 4" and the "...over rank 7" numbers?
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Old 09-21-08, 05:25 PM   #5
AKULA_71
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I mentaly block the comment sections of those two lines.

It's the 32 & 6 numbers that have an effect.

Code:
Salmon/Sargo example:
 
MaxPettyOfficers=36 ; max number of crewmembers over rank 4
MaxOfficers=9 ; max number of crewmembers over rank 7
Still leaves the boat overstaffed at game start. The difference now is the player only needs to offload two Officers/CPOs and 4-5 Petty Officers to get the crew down to the set limits. The game seems to give out enough officers/CPOs/POs with
mediocre or outright poor stats to make it work.
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Old 09-23-08, 10:08 AM   #6
ancient46
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Default SS Archerfish

The ship's complement for the maiden voyage of the Archerfish consisted of the following numbers. I try to get these numbers when outfitting a ship. I fill out the Damage control team with the cooks and other such ratings.

8-Officers
1- Commander
1- Lieutenant-Commander
3- Lieutenant
2- Lieutenant (jg)
1- Ensign

7-Chief Petty Officers
2-Motor Machinist's Mate
1-Comissary Steward
1-Quartermaster
1-Torpedoman's Mate
1-Electrician's Mate
1-Machinist's Mate

13-First Class Petty officers
3-Motor Machinist's Mate
1-Yeoman
1-Gunner's Mate
2-Torpedoman's Mate
2-Electrician's Mate
1-Machinist's Mate
1-Pharmacist's Mate
1-Radio Technician
1-Radioman

16-Second Class Petty officers
1-Motor Machinist's Mate
1-Quartermaster
1-Boatswain's Mate
4-Torpedoman's Mate
3-Electrician's Mate
2-Steward's Mate
1-Radioman

18-Third Class Petty officers
4-Torpedoman's Mate
6-Electrician's Mate
2-Ship's Cook
1-Steward's Mate
2-Radioman
1-Fire Controlman
1-Quartermaster
1-Motor Machinist's Mate

8-Seaman First Class
2-Seaman Second Class

2-Fireman First Class
5-Fireman Second Class
1-Fireman Third Class

So for the game that would be 14 over the rank of 7, and 47 over the rank of 4. Counting the Captain, the total crew of the Archerfish was 80.
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