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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Noted that even while submerged, if the deck guns are damaged, so are the people who man then (even while safely inside the sub).
Was going to try something to prevent that, just wanted an opinion on it: Remove 3 people from DC team, and put those three guys in there instead (two for the deck gun, one for the AA). If they're not in those slots, they shouldn't be injured while submerged right? |
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#2 |
Rear Admiral
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Right.. besides why would there be crew in those 'slots' while submerged anyhow?
Silly game. |
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#3 |
Eternal Patrol
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I wish there was a way to assign various crew members around the boat to DC.
Then when you clicked a button they moved to DC. Like in SH3. But preselect by skils when setting up crew. |
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#4 |
Rear Admiral
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Just move them out of the deck gun slot/aa into the sub.
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#5 | |
Stowaway
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#6 |
Silent Hunter
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RFB will have a new feature like this to go along with the new submarine damage model: 3 slots have been added to the conning tower for the watch officers, and a new "Hogan's Alley" (aft battery crew quarters) set of slots have been created for the rest of the watch crew. This way, the bridge watch won't be injured if depth charges damage the bridge.
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#7 | |
Lucky Jack
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#8 |
Rear Admiral
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Yep and theres planty of them.
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Task Force industries "Taking control of the world, one mind at a time" |
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#9 |
Silent Hunter
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Geez, I guess I was talking to the wall when I made my last post...
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#10 | |
Soundman
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I heard you. Can't wait to try it out. Is the RFB team still shooting for an end of the month release? (crosses fingers)....CH |
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#11 | |
Silent Hunter
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#12 | ||
Sea Lord
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![]() ![]() Great info though! Sounds like the GWX team is going to really get this baby up and runnin' like it did with SHIII. This is going to be a good one.
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#13 | |
Rear Admiral
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