![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
First let me start by saying that I'm running OM with TMO and RSRDC and the U-boat enabler (wow, that's a lot of acronyms) and all the required patches to the mods.
January of '42, in my IXD off the coast of Cape Hatteras in good weather...(ahh, good to be back, Amerikaners ![]() ...they all run right under the damn ship. Ok, let's try this again...I reload my save, set them to 11 meters. ...they all run right under the keel without any explosions again. ![]() So my question to you all is: What settings are you all using? Are you even using the magnetic pistols? I thought they were somewhat more reliable after the Norwegian campaign? Have these mods done something to them? Are my torpedoes running deeper than they should, a la the Fleet Subs in the Pacific?
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
![]()
I'm having same problem....Look up depth of ship say 19. I set torp for 18...it goes under ship.
Set torp fo 15....it goes under ship.
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
|
![]()
Watch your torpedo depth setting when you press the lock key to lock target. I see the depth setting change to a much deeper setting. This is very anoying bug, especially when doing a correct underwater attack with minimal periscope exposure.
|
![]() |
![]() |
![]() |
#4 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
|
![]()
Thanks for the "heads up".
I'll have to check it out!! :hmm:
__________________
__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Bilge Rat
![]() Join Date: May 2008
Location: Colorado Springs, CO
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
Vorkapitan,
Yes, I've encountered the same annoying bug as mentioned by PYTHOS. With my GATO Class submarine, prior to engagements, I routinely check all ten of my tubes to ensure they are set for HIGH speed, magnetic detonation, ZERO degree spread angle, and 7m depth. When the bug occurs, I've noticed it randomly sets a deeper depth (i.e., up toward 20 or 25m) when a refresh of the LOCK is performed (i.e., the RED button on the TDC is pressed twice). Obviously, this is way too deep for any ship including tankers and even Huge Passenger Liners of 18,760 tons. Unlike your reported experience, though, I've only experienced this happening on the first torpedo fired in a spread (irrelevant of which tube I had selected). I've not experienced it happening to the 2nd or subsequent torpedoes as you had mentioned. PS - I also have the U-BOAT Missions pack installed so I don't know if that may account for some of the difference. |
![]() |
![]() |
![]() |
#6 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
Quote:
If it does go under, then the value in the manual is wrong OR setting a torpedo depth doesn't work at all.
__________________
Kilroy was here |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]()
It also might be related to torpedo malfunctions... torpedoes running deeper than intended.
__________________
With strength I burn... |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
|
![]()
Don't use mag pistols. Every merchantman worth torpedoing is 3m and every destroyer is 1.5
If you're going to fire more than one torpedo at a ship there's no point in using mags anyway. Impact will sink it fine.
__________________
![]() I stole this sig from Task Force ![]() |
![]() |
![]() |
![]() |
#9 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
|
![]()
I don't think this is a bug, it is actually a feature related to automatic TDC. I have had great luck with mag pistols when re-locking a target. This is to an extent acurate seeing as the depth set by the computer matches the depth of the keel of the target in the ID book.
I had my try with manual targeting and frankly found it a little too involved. Remember you had a plotting crew that worked out the firing solution. |
![]() |
![]() |
![]() |
#10 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
|
![]()
I have a question about torpedo settings. I know where to find the settings on the attack map, but no matter what I try I am unable to change from slow to medium or fast torpedo speed. This is getting annoying for me.
I am running the following mods. NSM Enviromental 4.4 RFB for 1.5 RSRD with patches OM for RFB with patches Thanks for the help... maybe you can clear up if this is a fixable issue or not. I have tried to change settings with no mods running and still no dice. |
![]() |
![]() |
![]() |
#11 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
|
![]()
deleted by author
Last edited by Farinhir; 08-15-08 at 02:07 AM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|