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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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If i add realistic sink time in the difficulty setting, do it take even long time for the ship to sink then even if i use GWX 2,1 ?
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#2 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Yup. It adds to the difficulty because it means you have to hang around longer to ensure that your target does actually go to the bottom. That makes you vulnerable to attack from escorts etc. You may have noticed that once you've hit a ship, your "detection meter" goes into the red and stays there while you're in the vicinity of the target - aka being a sitting-duck.
If you play safe and sail out of the area, there's a chance that you'll lose the renown for the sinking because you're over a certain distance away when she actually goes down. |
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#3 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Realistic sink time provides an enhanced physics quality to the compartment damages that may occur to a ship taking on damage and flooding.
More impatient Kaleuns that want to earn kills and get them scored may not care for a little/(or a lot) more delay to the ship sink rate, yet I figure this adds a true sense of realism that a u-boat captian would have to consider... once an attack is made: 1) Do you continue to expend ammo. into the stragglers to make sure that they are truly gone? 2) Do you extend your post-attack patrol by shadowing partial-damaged merchants that are being stubborn to go under and risk your boat to converging enemy naval alerts in the area? I think the GWX system really provides a very sophisticated bouyancy/sinking model that makes this just one more great part of the challenges in SH3. |
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#4 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
Uploads: 0
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Ok, thanks for the info.
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#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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Sometimes the sinking time can be a bit too much realistic.
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#6 |
Chief of the Boat
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It is all down to the amount of historical accuracy and immersion the individual wants.
It is to be recommended to have the realistic sinking time enabled to better replicate the different sinking times it took for ships to sink in RL depending on size and cargo carried as well as weather conditions etc. |
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#7 |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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i really get p***ed
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#8 |
Chief of the Boat
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Yeah, very incondiderate of them to make efforts/attempts at survival :hmm:
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