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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2006
Location: Sweden
Posts: 19
Downloads: 59
Uploads: 0
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I am going to install GWX 2.1 today together with SH3 Commander and I wonder if it is also possible to add SH3 Gen to this combination of mods or if there are problems if I add SH3 Gen.
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#2 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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I have installed SH3 Gen with those mods with no problems, plus a load of other mods.
I have found that if you follow orders like a good kaleun, this mod puts you in all sorts of exciting danger, a "must have" mod for hardened aces. Last edited by badwolf; 08-14-08 at 08:59 AM. |
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#3 |
Chief of the Boat
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You should experience no problems (as explained in my earlier PM)
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#4 |
Eternal Patrol
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Like Commander and SH3 Weather, SH3 Gen is an external tool that looks at the game and generates information, nothing else. It is completely harmless and doesn't affect the game at all.
As far as I know. ![]()
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#5 |
Bosun
![]() Join Date: Dec 2007
Posts: 62
Downloads: 32
Uploads: 0
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what is SH3 Gen and SH3 Weather i have never heard of them?
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#6 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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SH3 Gen
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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SH3 Gen is short for "SH3 Patrol data Generator".
http://www.subsim.com/radioroom/showthread.php?t=88438 It's a small external program that generates some intelligence information (locations of vessels, convoys, land objects, etc.) based on a savegame. (So has nothing to do with modifing files as JSGME does) It gives you this in text form (in a window of Sh3gen, not sh3 itself), but it can also add those locations on you map using drawing tools. (I wouldn't say completely harmless, but the file modified does seem of secondary importance: .map, it's the collection of your lines/circles/waypoints/etc. ) Since the latest versions it can also generate a map-file that can be viewed using and external viewer application for geographical datasets in GIS format (Tatukgis, free but needs registration). It can give more allegiance information than the sh3 map and has some measuring tools, but it's not required for SH3. Unfortunately the creator's website has been screwed up by hackers or virus so the explanation of what it does/screenshots is gone. (until he finds time to repair his website) Which is a shame as he did a very good job at that. Sh3 Weather. I'm not sure but this looks as if it is it: http://www.subsim.com/radioroom/showthread.php?t=130112 Sh3 weather settings in campaigns seem to have prefference for making storms/bad weather. This mod fixes those settings to minimise them. But I understand it is already incorporated in GWX 2(.1) so you may nod need it. Don't know what the "Sh3 Weather Report" part does though. New to me. |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I noticed I saved a page from the SH3Gen site to my harddrive. This is what is on the introduction page:
Quote:
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#9 |
Stowaway
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Is a very good program
I use with GWX all time Lot of markings on map and good informations too I stay away weather mod as has made problems in past |
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#10 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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For the time being, you can download the documentation from here:
www.christian-wendt.org/Sh3GenWebDoc.zip
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#11 | |
Eternal Patrol
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![]() Quote:
![]() or with a month - specific setup that allows for some surprise. ![]() So no more setting out on patrol in perfect weather every time. Be warned though: The program that comes with GWX 2.1 is RealWeatherFix, which attempts to control the 'infinite storms' bug. There is evidence that the two are not compatible. I haven't had any problems so far, but then I also haven't run any full-length patrols. I'll keep using it until I do have a problem, and report on it; but that may be awhile, so use at your own risk.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I have uploaded most of the Sh3Gen website again, thanks for reminding me.
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#13 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#14 |
Eternal Patrol
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:rotfl:
Laughing at myself here, because I looked up the thread for you and found out I'm still using an older version! http://www.subsim.com/radioroom/show...hlight=weather Note that the last and most recent post on the thread opines that GWX 2.1's weather model is better. I don't know - as I said, I haven't played an actual patrol in a couple of years. I just like that it lets me actually start a patrol in bad weather. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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You can use SH3 Weather with the RealWeatherFix mod without fear of CTD's. In fact, I rather like the randomized weather at the start of the patrol which SH3 Weather gives you.
The only problem with using it with the RealWeatherFix is that in addition to changing the starting weather, it also randomly alters the CloudRand, PrecipRand, and FogRand factors, which have unanticipated effects on the RealWeatherFix. Finally, there is a bug in SH3 weather that always sets WeatherRandInterval = 11, resulting in longer delays between weather changes. However, I think you can get around this. After using SH3 Weather to randomize your starting weather, but before starting SH3, open up the three campaign files and change the WeatherRandInterval setting and the three Rand settings back to the RealWeatherFix settings (5 and 0, respectively). Voila, you are set to go and "Bob's your Uncle." (At least I think that's how you Brit's say it)! :p |
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