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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Hi everyone!
I've been playing SH3 for quite a while now, but I would like to prepare myself for SH4 U-Boat Missions. If you've played SH3 you probably know many great modders have done some amazing work to greatly improve SH3 for all of us. There are literally dozens, if not hundreds of mods to choose from. Some of them are absolute "must haves". For me these would include:
![]() PS I plan on only playing U-Boat missions, not standard SH4. cheers guys!
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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For realism, the RFB mod is the way to go. Refer to the "stickie" thread at the top of the page for info and D/L links. While there, you may as well look at RSRD, which is a complete overhaul of the campaign for fleet boats, and OM which is RSRD's counterpart for the U Boat campaign. Read the info for each mod as to install order, patches, and versions. You'll also be wanting this: http://www.subsim.com/radioroom/show...=german+speech for your German language. Otherwise, your U Boat crew will be talking English.
I use all the mods I mentioned, plus PE mod for a realistic Pacific environment. All the mods are listed above in the stickies. I would'nt play the sim without them ![]() |
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#3 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Hi Fish40!
Thanks for your recommendations! Just so I understand this correctly. RFB and RSRD are for standard SH4 only and will have no effect on U-Boat Missions career? Also if I were to install RSRD I wouldnt need RFB anymore? And will OM and PE both work with U-Boat Missions?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#4 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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PE will work with UBM as well as the Fleetboats. It is a must have, the environment improvements are incredible as it touches about every aspect of the environment from sea foam, clouds, sky colors and the very realistic sunsets/sunrises to stuff I can't even think of. ![]()
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#5 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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![]() Quote:
Hi Schwuppes! RFB is a realism mod which encompasses both Fleet boats, and I believe the U Boats also. This mod tries to accurately, and historicly portray things such as dive rates, weapon rates of fire, torpedoe effects and failure rates, fuel consumption, and battle damage just to name a few. RSRD is a mod which overhauls the whole campaign layer of the Fleet Boats. It adds historical shipping lanes to the campaign, as well as gives you more accurate patrols and adds new "Ultra" messages from SUBPAC for more immersion factor! RSRD dose not replace RFB, but can and should (IMO) be used togeather for a more realistic experience. OM deals with a rework of the campaign for the U Boats. It basicly is RSRD for U Boats. This mod also adds Operation Drumbeat, which was carried out off the US coast early in the war. A must have if you play U Boats. PE rounds out the bunch by giveing you some awesome sunsets and sunrises, and a beautiful sea and sky to marvel at. All these mods can be used togeather. You need to read the info for each mod to determine for example, which version of RSRD is for RFB. All the info is in the "Stickies" at the top of the page. Don't forget to install the reccomended patches for each mod also, and pay attention to the install order for each mod so they work togeather trouble free. If you haven't done so yet, install the JSGME. You could search it on the forum. This little utility is a must for mod installation/uninstall. Once installed in your SH4 Root directory, simply click on the "gear" icon to create your mods folder. All mods will be unzipped to this mods folder. Create a shortcut of the gear icon in your Root folder for your Desktop. This is the JSGME interface. Here the mods can be activated, or deactivated pain free. This utility also backs up your original files so your game can be restored to its pre-mod state with no hassels. I hope I explained everything for you. Please read the stickies for each mod. If you still have questions, feel free to ask! |
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