![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Imagine we, community, would make subsim (or naval sim). Main features would be:
- Realism and playbility priority .. graphics and effect are secondary - Both multiplayer and singleplayer - can do anything we want - freeware Now please try to reply these questions: 1) Do you know about any such project in progress now ? 2) Should it be more subsim or more universal naval simulation ? Let's take DW as the borderline of subsim. 3) How would you participate ? I mean do you know something ? Can you do something ? All count, from programming and modeling to web-design and betatesting, don't forget about real bubbleheads mentoring (or navy people in general). And mostly .. are you willing to invest your time in such a project ? 4) Try to convince me and others it is not possible. 5) Do know any other important question which must be asked ? Ask ! Please avoid these replies: - that you consider this cool .. I think everybody wants some more subsims. - that you consider this stupid .. give reasons instead. - don't argue in area you don't understand well .. - try to be constructive, except for question 4. We want to find the reason it is impossible, if there is one. |
![]() |
![]() |
![]() |
#2 |
Swabbie
![]() Join Date: Dec 2006
Location: Poland
Posts: 13
Downloads: 0
Uploads: 0
|
![]()
It's more like Silent Hunter clone - it's still in early stages of development, but looks very promising and is playable:
http://dangerdeep.sourceforge.net/ |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
I dunno I agree that graphics and effects should be secondary. I'm greedy. Why can't we have it all?
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
It's secondary .. it does not mean we don't want it. If there is enough people, enything is possible.
Wow .. danger deep looks really professional ! I'd like to have current subs, maybe cold war subs and maybe future subs. I love those sonar screens with strange patterns .. WW2 subs did not have them :-) We can get some suggestion from them. |
![]() |
![]() |
![]() |
#5 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
I want my simulation to be a fun, playable, SIMULATION where I can learn something about naval operations. Someone wrote that ever since Doom the game industry has basically been making the same video game over and over again, and I think there's a lot to be said for that. Games were more fun and original when the screen shots weren't the main marketing device. |
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
I agree with Dr Sid. First should come the mechanics of it, second the gfx.
I'd be ahppy to work in the gfx department. In fact from my point of view I'd rather a programmer or a group of programmers worked on the mechanics of the radar/sonar models and AI first as this would be the most complicated. It seems there are plenty of third party gfx engines that can be used to integrate into a sim. You would need properly detailed panels or as near as dammit with respect to ease of use. If GFX were the last thing to be implemented it would give time for decent models. One thing I am not bothered about is being able to walk around the ship like in SHIII. At the most a 3d command centre like in 688i H/K where you could move fromstation to station but nothing more. I think it is something that would be interesting to acheive. A road map would be needed to state what it is that is going to be achieved. |
![]() |
![]() |
![]() |
#7 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
|
![]()
We definately could use something on the level that Harpoon 4 was going to be! On that note, will it be a Fleet Command/Harpoon style game with the nuts and bolts focused on the coding; or will it be an enhanced Dangerous Waters with a mixture of coding and graphics?
Once y'all decided on the style of game...go with it! EDIT: Don't forget the press release from 2003...it gives promise as the code is already written. EDIT2: Just realized that going with Harpoon 4 coding wouldn't work as they wouldn't like the freeware style of gameplay. Also, maybe you could talk with the Global Combat Blue people since it's freeware and colaborate with them? Last edited by sonar732; 01-27-07 at 04:42 PM. |
![]() |
![]() |
![]() |
#9 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|