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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2007
Location: belgium
Posts: 8
Downloads: 82
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Title says it all. I trying to build a PT-boat and after messing around for a couple days i'am now confident enough that i can make it playeble.
Of course i will have some major problems and i will need some help because my modding abilitys upon now where zero/null/nada ![]() So far: [img=http://img106.imageshack.us/img106/937/elco6qf8.th.jpg] [img=http://img104.imageshack.us/img104/1118/elco5vz6.th.jpg] [img=http://img525.imageshack.us/img525/3603/elco4pm8.th.jpg] I know its possible to put the picture here directly but i'am messing something up :s ![]() |
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#2 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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Slick! I can't wait. I knew some were gunned up with 40mm Bofars or 37mm Oldsmobile guns
@ http://www.ptboats.org/20-01-05-ptboat-009.html But? CL
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![]() Last edited by Charlielima; 05-11-08 at 11:09 AM. |
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#3 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
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![]() You have to write a title for the picture then mark it an click the "Insert Image" button. After that you have to enter the link to the image and you're good to go. |
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Looking good!
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#5 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
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#6 |
Swabbie
![]() Join Date: Sep 2007
Location: belgium
Posts: 8
Downloads: 82
Uploads: 0
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Well i encounterd my first serious problem
![]() You can see in the pictures that there is still a periscoop in the center of the boat. The problem is i cant get rid of it so far whitout messing something else up ![]() The only way i could disable it so far is by disabling the Z01 node in the submarine DAT-file. Problem is that when i do that i also loose the crew and the AA-guns and de UZO. If i go too the inside of the conningtower the periscopes constantly are raising ![]() Ideas are welcome ![]() |
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#7 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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PTs carried a pretty impressive array of weaponary, much of it customized to the particular boat. Some even exchanged torpedos for extra MGs and cannon to serve as gunboats.
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#8 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
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I'll be the first to snivel for 4 blue jackets with BARs on the boat. With the 20mm, 40mm, and Torps I think the boat would be ready for the group. 50 cal and 37mm should be the next step for modders to kick in. Rockets and depth charges? I'd like a green or camo boat skin and crew dressed for PT boat service first. What mods do we need to be ready for this when this boat is ready? I believe there was a PG version too. No torps. More or heavier guns. BZ Gunits! Your project has interest, momentum, and input. That should = success. CL
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![]() Last edited by Charlielima; 05-11-08 at 05:57 PM. |
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#9 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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#10 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
Uploads: 0
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Ah Hah! I see now why the 50 cals are a must. Especially since I'm bringing up the PG boats. 2 or 3 of these making a run in an unfriendley harbor at night with the 2 x 40 mike mikes barking might be funner then shooting torps while dragging the boats' keel on the bottom of the harbor. Is that model of PT-59 yours? CL
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#11 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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#12 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Thinking about building another R/C PT. Just click on the tabs at the top to see full scale models of these boats. Cool camo schemes too.
http://www.geocities.com/mosquitoboat/intro.html The model I had built 18 years ago was 1/20th scale 80ft ELCO, and I had her rigged with 3 marine glow engines that sounded real good as the exhaust exited out the stern like the real boats did. She also had that nice low profile when she ran planed off. Lost it during the divorce a few years later. Like most everything I had.
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#13 | |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
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#14 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
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Ok Akdavis has me stoked on the Higgins PT gun boat with the twin 50s down the center. Is there a hull and parts to kitbash this boat Hylander? CL
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![]() Last edited by Charlielima; 05-18-08 at 10:39 PM. |
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#15 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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There may be a simpler way but I copied the Parent ID from the .sim controller and then go to the .dat window and select "find" from the menu and paste it in the box and it will show you what it controls, at least what it is linked to. So when you find the controller for the AA you can move it to the boatl. The one on mine is an "obj_Turret" so I assume it is the same for the rest of the AAs, but each one links to it's own controller, I think. You could put one in manually if you know how. And I also think you may have to add the AAs to the equipment file in the PT boat. The crew? I haven't got that far yet. ![]() Peabody
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