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#1 |
Swabbie
![]() Join Date: May 2008
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![]() ![]() Another question, do I "have" to use the periscope and have the target I am shooting at identified in my notepad before I can shoot off the torp, or can I be submerged and shoot torpedos from a good distance underwater??? Thanks all for your help and I REALLY appreciate any tips/tricks you can help me with..... ![]() |
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#2 | ||||
Eternal Patrol
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WELCOME ABOARD!
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Oh, and for a fuller campaign experience I always recommend SH3 Commander. It will make a whole lot of little things change in a big way, and make it much more "real".
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Swabbie
![]() Join Date: May 2008
Posts: 7
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Ok, so if I am underwater, say at 20 meters, how/what do I use to "line up" the shot at a boat if I don't have a scope to see it in and reference where I am shooting??? Thats what im confused about
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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Hydrophones............
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#5 | |
Swabbie
![]() Join Date: May 2008
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Ok, so I tell the hydrophone guy to follow the closest contact, and he keeps telling me the coordinates of a ship, bearing so and so, speed so and so, now how do I tell how far away the ship is so I know when I should launch the torpedo??? Also, I am in auto shoot mode, so how do I set the solution to the ship since I don't have it lined up in the uzo or periscope view??? |
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#6 | ||
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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You can raise the periscope up just slightly and make sure it is aligned with the front (or rear) of the boat. If you are on a perpendicular course to the target, it's a pretty easy calculation to figure out the lead angle for a given target speed and given torpedo speed. You can use the Kriegsmarine Whiz-wheel to figure it out using the instructions available in this thread: http://www.subsim.com/radioroom/showthread.php?t=126824 You could also pre-calculate the values and put them in a table for use. This works because the lead angle will always be the same, regardless of distance. Just make sure that you put the appropriate AOB (90 port or 90 starboard) into the vorhaltrechner, otherwise you will miss. Of course, using this method you could fire on a sonar bearing, but that's ahistorical: Unlike US sub commanders, who actually trained to shoot on hydrophone bearings before the war, Germans u-boat commanders didn't do that, at least up until the TYPE XXI/XXIII. Even the Americans stopped doing it fairly quickly once the war started: They couldn't hit anything that way.
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The U-Boat Commander of Love |
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#7 |
Chief of the Boat
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Try measuring the length of the hydrophone contact line.
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#8 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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Been so long since I switched to manual/no map update...
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The U-Boat Commander of Love |
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#9 |
Stowaway
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![]() ![]() There's a line? ![]() (Remember I didn't get to play alot for sometime!!) ![]() |
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#10 |
Chief of the Boat
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If I'm to take you two buggas above me seriously :hmm:
When looking at a contact line from a hydrophone reading, you can measure it using the ruler tool......which should give you a rough estimate of the distance ![]() Could/may be be classed as a bit of a cheat, but it does help the newer players in foggy/low visibility conditions. |
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#11 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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