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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
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For an absolutely beautiful subsim ubisoft.. But the REAL thanks go to the modders who got down amongst the nuts,bolts,and grease to really make this sim what it is.. Again THANK YOU!!
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#2 |
Navy Seal
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I remember we tried that with the devs. They weren't having any of it. "We ARE Ubi," they said. "Without Ubi there would be no devs" they said. I hear a faint echo of that now, growing in volume as their numbers grow.
This is not a chicken or the egg riddle. Clearly there must be a game before the modders have anything at all to do. Clearly modders can only do what the design of the game permits them to do. I admire the modders greatly, but they admire the game and the people who made it. Who am I to argue with superior reasoning? ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Forgive me if Im wrong but wasent UBI just the publisher?
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#4 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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:hmm: ...Ah..pshaaa....where would any of them be without the bottomless wallets of gamers to grease the way?.....
![]() Don't we deserve some credit too ?... ![]() ![]() They ought to erect us a monument....come to think of it ....they probably will...eventually... over in Shady Acres... ![]()
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#5 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Yeap. And a special monument for those trying to play the game after reading the manual... only.
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#6 | |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#7 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#8 |
Seaman
![]() Join Date: Jul 2008
Posts: 39
Downloads: 5
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The very first computer game I bought back in 1990 was Silent Service II. I was just thinking the other day how far subsims have progressed since then.
So, yes, I am very gratefull for the developers and the modders that have kept subsims going and improving over the years. ![]() |
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#9 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Yes...and look just how far manuals have digressed?...
![]() ![]() One of my early titles was Their Finest Hour....The Battle of Britain by Lucas Arts. The game though tons and tons of entertainment, is positively stongeage by today's standards. BUT....that manual.... ![]() ...and come to think of it..I still have those 5 1/2 inch floppies somewhere too... ![]()
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#10 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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Ah the manual thing!
In the B.C. era (Before Computer that is) wargaming manuals had to include fundamental things as! Combat Result Tables, Terrain Effect Modfiers and so on. So you had the "numeric soul" of the game staring you in the eyes. Throw in the rest of the rules and voila! here are you're game tactics/strategy! Some times it was easy, some times not, some times they had an "air" of their own and some times they were just plain difficult for the sake of being... uhm plain difficult. But the game manual was a there. Even if it was badly written you could always introduce some "home rules" if you had some "experience" (the equivalent of "modding"). Than came the A.C. era (After Computer obviously eh!). Hey no need any more to sum attack and defense values and throw the dice and consult this or that table. The puter does that! Right? Well yes! So If you don't use the tables and the charts and all that frustrating items any more why should you even be "exposed" to them! So the developers, promoters, etc decided: 1.) Informative manuals can be complicated and "scare off" casual players 2.) We can "hide" major portions of the game engines/rules as "hardcoded" and/or "protecetd" Now you need to experiment more with the game you choose to play. This maybe good or bad. Imagine spending your little free (gaming) time for weeks on a game that is too simplistic or too complex for you. Now this could happen in a table top game too but as soon as you opened the box and had a glimpse on the manual and the game components... well somehow you Knew if the game was right for you or it would end up in the top shelf...unused. ...of course you have movement and graphics that get better all the time and hidden enemy units... but I was born in the B.C. era. ![]()
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#11 |
Planesman
![]() Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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Yeah, sadly that's a reflection on the mainstream attitude towards computing. When games like that were being written, people viewed computers like houses. Obviously if you're going to be spending any length of time in it, you want to see how everything works and maybe even do a bit of home improvement. Now, it seems the majority of people see computers like most people see the airplanes they fly on.
They don't care how it works, why the wingtips are bent (fuel economy, for those who are curious. It can reduce fuel consumption by 5-10% because it reduces the turblence created by the wings) or how the controls work. They only care that they get on at one airport and get off safely at another (preferably the airport listed as the "destination" on their tickets). While I'm a bit young to remember first-hand things written with the "your computer is your virtual house" attitude, I'm a sucker for retro-tech and Linux so I'd like to think I see my computer like I see my house (and I'd also like to think I'm a bit of a handy-man in my computer, because I certainly don't think I am when it comes to my real house ![]() The devs did a great job building the house, but I'm glad that the modders have gone in and moved a few walls, added that extra half-bath, and completely renovated the kitchen. It adds a lot of value to what would otherwise just be a slightly above average house for this neighborhood. What? Too much? I carried the metaphor too far, didn't I. I know, I felt it too but I just couldn't stop. ![]() |
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#12 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Did you get a permit for the house renovation????
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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