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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 0
Uploads: 0
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Bought this game after playing SH3 for a year - loved that game man, and I have always been fascinated by the pacific theater - seemed like a great match. I would have been happy if they had just ported over SH3 with GATO boats and pacific targets into a new map area....instead I have a totally broken product.
First - I got a box with a disc only in it - no key layout, no manual. I tried a campaign, and after lining up a shot - the torpedoes go nowhere! They 'launch', do not apppear on the map - and I don't get a video when at the target - they just go away. (using assisted targeting mode). OK, after a few hours of reading and downloading patches and mods, I realize that I was running the native 1.0 version of the game - and was across the dateline. So - installed v1.4 (don't want U-boats - if I did, I would go back to SH3). INstalled the Trigger Maru Overhauled mod, enabled it with JSGME. Ran the game - no mod screen, can't tell if it is 'working' although JSGME shows it as enabled. Tried a prebuilt mission - sub is on the surface. I go to radar - the on/off switch doesn't work. Nothing seems to work in this game! How do I simply play the game as in SH3, rather than spending so much time tweaking, updating, modding etc - and it still does nothing! Sonar does nothing, Radar does nothing - I guess I could stooge around, and then watch as the torpedoes do nothing, but I have allready spent more time on this game trying to get it installed / setup than I have available to actually play it! - very, very frustrated here. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Welcome aboard, findlay.
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#3 | ||
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Since the problem with torpdoes should have been solved by patch 1.4 I'll only adress these issues:
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#4 | ||
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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You are trying WAY TOO MUCH all at ONCE from the get go for a FIRST TIMER. You are throwing so much stuff at once, no one can help you. Change ONE THING at a time. Test it, play it. Does it work? do NOT move on to the next "thing" until the last "thing" works! Get rid of all the MODS. Test your SHIV un-MOD'ed and see if it works with patch 1.4. Does it work? Just don't charge in here expecting help when you are whipping around changing so much stuff all at once.
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#5 | |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 32
Downloads: 3
Uploads: 0
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![]() No I know, I know... I'm one of those that got the really bad bilingual book and nothing else. It's just the way it was said was funny. bfindlay: Hang in there, patch 1.4 and a few key mods will do marvel. From what you are writing, I would try to completely re-install the game fresh, then 1.4, then enable jsgme, then TMO... Your radar thing sounds like 1.4 is not installed properly. Because the radar works for me even in the training missions after 1.4. |
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#6 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Your manual and key chart are probably on the disk as PDF files. Try learning the game as pure patched 1.4 or 1.5, then start using mods to change the things you don't like. Many seem to indicate the un-modded game might be easier to play for a new player.
As mentioned, you are probably trying to use the surface radar before the war period in which it is installed. Regardless, you have air radar and it's on all the time. Take a look at your navigation map. Be sure to zoom in and out to get perspective and detail. Even without the surface radar you can get a lot done. There are areas of the pacific where if you know where to look, when, there are a lot of targets. -Pv- |
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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The load screen for TMO is a black/white photograph of one of the submarines with the late war conning tower, and the phrase TRIGGER MARU OVERHAULED across it. If you don't see this screen, it's not properly installed. My guess is you did what I did once. I manually created a folder in the MODS directory named for the mod, then unzipped the mod into this folder. If I did this with TMO, what I'd have is a structure that went like this:
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MODS -> Trigger Maru Overhauled -> Trigger Maru Overhauled -> Data ->....
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#8 |
Ace of the deep .
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You will not recieve radar until its available . Grey Wolves are working on an atlantic campaign for SH4 so why not buy the addon .
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#9 |
Rear Admiral
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Trust me, if TM is enabled properly, you'll know it. Make sure its in its own subdirectory within the sh4/mods directory that JSGME creates.
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#10 | |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
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Not trying to be a dick I just love that beerfest quote...........
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