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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Hi all,
I'm trying to get the Baltimore in career mode but irrespective what I do, it crashes the sim. Just wondering if anyone has the Baltimore up and running. ![]() It's the Baltimore class heavy cruiser Beta1.0 located on page 3 of the downloads link.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#2 |
CTD - it's not just a job
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There is no campaign for it, and if you do a SingleMission for it, you have to be at sea level, so check those. Here it is in Stock on my computer:
![]() ![]() and slightly adapted the SingleMission I made for FotRSU: ![]() ![]() The mission starts at 0700 hours (hence the lighting), and the CL Naka (yes, I'm a chicken when in a surface ship) at 10K yards is barely showing over the horizon. The secondaries open up at about 8500 or so, and I could get one shot from the 8" turret off before we got the "She's taking on water and going down, sir!" Less than two minutes in FotRSU (where I got the shot off and actually hit the Naka), and less than 3 minutes in Stock... One has to be careful in FotRSU, because of the Long Lance ![]() The mod does overwrite some important files and would need re-working if you go to use it in FotRSU, but if that's all you're going to do, it works fine. I wasn't able to test it long enough to see if it quite shooting the five inchers after five minutes... they were too efficient - and I never got to try the torpedo. Yes, there is a torpedo on it. Oh! Forgot to mention when doing the Campaign... It has a slightly different naming convention. Be sure of your UPC versus Flotilla typing. ![]() Edit: I take that back. It does crash on mine in Campaign also... something conflicts, or else my double-checks of my double-checks for typos needs double-checking... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 12-05-18 at 07:01 PM. Reason: I take that back... |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Looking at it out of curiosity, it's giving me nightmares.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
CTD - it's not just a job
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Yeah. Very strange beast. I cleaned up the folders, and re-mapped the IDs just in case it was that, and re-did the CareerStart and Flotilla along actual date lines, and unless I'm missing something obvious (very understandable)... I re-did some of the other files, and now the Naka lasts four minutes, but... the Baltimore still crashes in campaign. Equipment?
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Hard to say yet. I'm not sure of the authors intent in their plans for making it playable. Looks like they based it off of another playable unit though.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#6 |
CTD - it's not just a job
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the Brooklyn??
Edit: Oh, the Iowa... I ended up disabling the "UPCUnitsData" and the "Cfg" folders, and it still crashes
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 12-05-18 at 10:08 PM. Reason: wrong! - again! |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Thanks all for your responses.
It is a mystery to me. I've tried everything I could think of. The campaign process works when I select it but as soon as I start the campaign it crashes. I even renamed all the node files in the USA_Baltimore.dat file from Iowa to USA_Baltimore and made no difference. I have a feeling that the textures may well be from SH3 or SH5 and not rendering. Thing is the original download has a lot of folders missing.
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#8 |
CTD - it's not just a job
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I forgot to mention that I made it as "plain jane" as I could on my tests and removed all but the main skin, and it still crashed. I don't know if it's something else in the dat, or maybe the upc or eqp file(s). I had it running with no guns and all sorts of stuff disabled and missing in the single mission side - including the mains, but it crashes in campaign...
__________________
"...and bollocks to the naysayers" - Jimbuna |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I think this one is better off in the scrap yard myself. Since you're having so many problems with playable surface ships I've decided to expand operations of my "shipyard." Made a template to use for making playable surface ships and am constructing a new Baltimore for use.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#10 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
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Well I think it's finished. Commissioning ceremony to be held tomorrow.
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Magnificent. I sure would love to have your skills
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 12-06-18 at 10:50 PM. |
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#12 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#13 |
CTD - it's not just a job
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Why, I even see a splash of champaign on the bow sprit!
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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