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Old 03-28-08, 08:38 PM   #1
Rubini
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Default [Tech news] On/off trigger to water stream found!

Update 29/03/2008
Here the first video already using this new controller. It´s a close look of the Type IXd2 nose showing its new water streams on the upper holes. I guess that the overall result is very good, so now we can have water stream also on the over water holes. The effect have it´s limitations, sometimes it will be drain even above water, sometimes it not drain even after a big wave pass over it...but isn´t so much noticiable. Also on calm seas it works very well. Please post yours comments and suggestions. After we have an good agreement i will finish finally the uboats. I will work on conning tower just after we have at least the main uboats ready and released.
Botton note: only the nose's upper holes have this new controller.

YOUTUBE video
http://br.youtube.com/watch?v=ggcP3_RTXNg


================================================== =========
Hi mates,
@AVH,

I found it! Now we have a on/off trigger to water stream. So now will be possible to create all type of effects: more water draining when you emerge, water draining from the conning tower, etc.

Well, will be a lot of work. I will rework the type ixd2 again with this new controller an will try to make/add some new effects for the conning tower. Let´s spect the first complete work in 2 or 3 days!

================================================== =========
Update tech report (29/03/2008):

So, it's true I achieve to get a on/off trigger for water stream linked to the water depth. It's clean and well integrated on the files. It works always and shows the water stream as it need to be: the correct place, the correct behaviour etc.

But we have one limitation: SH3 don't have a controller that really analyse the waves deep. It only uses the "real" water line, without counting the waves. So, what's happen is that on relatively calm seas the effect works absolutelly correctly...but when we have high waves and the nose (as an example) is above the depth=0 (relative to the real water line, not couting the waves) it will not work even if the wave pass over it (the game continues thinking that it is above the water). SH4 have this special controller that counts with the waves deep and not the real water line depth, but it not work on SH3.

This limitation is not easily noticiable anyway, mainly in movement. So we will need a compromise here. With this controller is possible now to have water stream on above water line holes...but could sometimes not work as intend per the explained above. I will release a new TypeIXd2 with all this stuff working on to you judge and to we colect feedbacks. Like i said the overall feeling is very good anyway.

Rubini.
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Last edited by Rubini; 03-29-08 at 08:00 PM.
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Old 03-28-08, 08:57 PM   #2
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You're a genious!!!!!!!!!!!!!
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Old 03-28-08, 09:14 PM   #3
Reece
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Most excellent news Rubini!
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Old 03-28-08, 09:26 PM   #4
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Lets rock

Update;

AWESOME! Rubini
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Old 03-28-08, 11:34 PM   #5
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WOOHOO!!








Umm, when's my Type II gonna be done?:rotfl:
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Old 03-28-08, 11:40 PM   #6
Venatore
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You must have found a secret door :hmm:

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Old 03-28-08, 11:49 PM   #7
Tuddley3
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Just when you think SH3 has reached it's modding peak, someone tinkers with the right file and opens up a whole new can of worms. This is excellent news, good job Rubini
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Old 03-29-08, 12:22 AM   #8
Rubini
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I will post a video soon. It´s really amazing to see your ubaot nose drain water after you emerge or sometimes with high waves.

Guys,

Any suggestion about where put the water stream on the conning tower or what type of water stream will be good? (obviously it only will appears imediatelly after the conning tower emerge from water)

To make the things more easy/clean/lesser i will use this new controller only for the really above water line holes. I guess that the effect, was it is now, is already good for the holes on water line.:hmm:
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Old 03-29-08, 02:03 AM   #9
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Try to keep it well transparent, its gonna be long and very visible texture...

With all your brain-storming I'll see my VIIc when SH7 gets released...
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Old 03-29-08, 08:42 AM   #10
Wolfehunter
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Quote:
Originally Posted by Rubini
I will post a video soon. It´s really amazing to see your ubaot nose drain water after you emerge or sometimes with high waves.

Guys,

Any suggestion about where put the water stream on the conning tower or what type of water stream will be good? (obviously it only will appears imediatelly after the conning tower emerge from water)

To make the things more easy/clean/lesser i will use this new controller only for the really above water line holes. I guess that the effect, was it is now, is already good for the holes on water line.:hmm:
Rubini you have PM
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Old 03-29-08, 08:50 AM   #11
Kpt. Lehmann
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Good stuff Rubini. I'm sure it will be very cool.
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Old 03-29-08, 08:52 AM   #12
Rubini
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Quote:
Originally Posted by Kpt. Lehmann
Good stuff Rubini. I'm sure it will be very cool.
Thanks mate!
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Old 03-29-08, 09:07 AM   #13
Rubini
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Now some update tech report:

So, it's true I achieve to get a on/off trigger for water stream linked to the water depth. It's clean and well integrated on the files. It works always and shows the water stream as it need to be: the correct place, the correct behaviour etc.

But we have one limitation: SH3 don't have a controller that really analyse the waves deep. It only uses the "real" water line, without counting the waves. So, what's happen is that on relatively calm seas the effect works absolutelly correctly...but when we have high waves and the nose (as an example) is above the depth=0 (relative to the real water line, not couting the waves) it will not work even if the wave pass over it (the game continues thinking that it is above the water). SH4 have this special controller that counts with the waves deep and not the real water line depth, but it not work on SH3.

This limitation is not easily noticiable anyway, mainly in movement. So we will need a compromise here. With this controller is possible now to have water stream on above water line holes...but could sometimes not work as intend per the explained above. I will release a new TypeIXd2 with all this stuff working on to you judge and to we colect feedbacks. Like i said the overall feeling is very good anyway.

I'm actualizing the first post with this tech report.

Rubini.
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Old 03-29-08, 10:22 AM   #14
HundertzehnGustav
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correct me if i am wrong:

in rough seas, storms and 15 meterseconds wind, the boat moves its nose up abd down (pitch)

sometimes, as we have seen it happen, the nose is high (above water level, no waterspreay effect) , and STILL there is a big wave coming, and going over the nose.

The nose remains high for a moment,(above water level,) after the wave has gone, there is no water spray showing.

That, dear Rubini, is not a problem at all.
I will be happy to see the effect as you have it...
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Old 03-29-08, 10:31 AM   #15
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Default Thank you

Sir,

You post here at 8:38 PM / 12:22 AM / 8:52 / 9:07 AM and now you are online (10:30)! And, also, in the Say good bye to that annoying uboat wake bug!at 12:35 AM, 12:47 AM, 01:13 AM, 02:13 AM, 08:17 AM, 03:12 PM, 04:22 PM ! (No sleep ?)

Thank you very much for every mod and every effort.

It is amazing that, present days, people who enjoy sharing with others exist.

Please, convey my compliments and my gratitude to your wife….
LMAO! If I stay one more minute over my computer my wife will thrown me and the PC by the window! [post #3 Say good bye to that annoying uboat wake bug!]
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