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#1 |
Planesman
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Has anyone addressed the U-boat's handling (turn rate, dive/surface rates, etc) espcially the dive times? It seems my ankles are getting wet before I've even taken my hand off the diving alarm...
"Clear the bridge! Dive, Di...(glub, glub, glub)"
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#2 | |
Machinist's Mate
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yes, please Modders make a quick hotfix to set the dive times for the IX-D2 more realistic.
Even aircraft are no threat anymore, unless they are *very* close when spotted. also the file "dive sequence.wav" isn't played anymore - maybe because the audio was still playing while you were on 70m depth already ![]() Quote:
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#3 |
Silent Hunter
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It's something we're looking into for RFB. Does anyone have any sources that say what the dive times were for the Type IXs? (I already have data for the XXI/XVIII).
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#4 |
Seasoned Skipper
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I recognized the same thing and so I opened the [uboat].sim file (found in Data/Submarine/[uboat])with skwas Silent 3ditor
then edit: ManBT_flood_speed (u find this in: 8:unit_submarine ->properties->ballast) lower the value and save it
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#5 | |
Seasoned Skipper
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http://www.alphawolf1941.de/typ_ix.html
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#6 | |
Silent Hunter
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#7 |
Commodore
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Its been a while since i read iron coffins but he specifically discusses in several areas how hard they pushed to get the crash dive times down. This was also addressed in Thunder Below. If my memory serves me correctly i think the numbers that Capt. Werner cited were a little less than that of the US counter parts. Im on the road so i dont have the book handy but the Uboats dive time in that book was well under 25 seconds i think... i could be way off i have to look when i get home.
I felt like the crash dive times for the uboats were really fast but my hunch figured it was close to correct :hmm:
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#8 | |
Silent Hunter
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#9 |
Commodore
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40 seconds leaves some time for a pucker factor!
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#10 | ||
Seasoned Skipper
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#11 | |
Silent Hunter
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#12 | |
Seasoned Skipper
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Then 40 seconds instead of the 20 second in stock or whatever
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#13 |
Planesman
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All the above seems consistent with my understanding of dive times. The IXD2 had the longest average dive time, and I believe was in the area of 40 seconds.
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#14 |
Grey Wolf
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I'll be working on this for the 1.5 release of RFB and will post it as part of an update to the surface draft and dive rate mod.
THere are actually 2 numbers that I need. Normal dive time "emergency or crash" dive time. Also need turn rate numbers and hopefully some acceleration numbers. On a side note: If the AOTD has them, that would help as they could use whatever I do to the u-boats in their upcoming mod.
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#15 |
Rear Admiral
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Personnaly, i think 47 seconds is accurate for a fast dive on a 9D2.
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