![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
|
![]()
My problem:
I load up 2 or 4 special torps... pay the price... got to patrol... didn't use them cause either I found no target (yes it has happened to me twice now that I have seen no convoy - only had single ships as targets - and I see no point in wasting a FaT on a lonely merchant) or I had to return due to the fact that the boat was almost falling apart ('43 and some mods and it gets real hard now). What files do I need to alter - what parts of what files to be more precise - to get a new standart load. Cause imho as soon as a special torp was available the BdU would give some to the Commanders... the renown system is ok... but it gets real ![]() ![]() ![]() I see a point to spend renown on further loadings of those toys (more FaTs or T5s) but imho at least 2 FaTs should have been loaded on any boat as soon as the FaT was available... esspecially on my IX ![]() The same for accoustics and the LuT. etc.
__________________
SH3 Commander GWX 2.0 OLC GUI |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
|
![]()
ok ok ... search function works! I admit that I was too lazy.
I found Wolfies Tweak Pack and there I can change the load... hope it works well with GWX/OLc's GUI etc.
__________________
SH3 Commander GWX 2.0 OLC GUI |
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
|
![]()
Or you can manualy change the basic.cfg file. There you can change the torpedo load for different type of subs in different years.
|
![]() |
![]() |
![]() |
#4 | |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
SH3 Commander GWX 2.0 OLC GUI |
|
![]() |
![]() |
![]() |
#5 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
|
![]()
just did it with the Tweek Pack (tweak?) tools and it works very well.
__________________
SH3 Commander GWX 2.0 OLC GUI |
![]() |
![]() |
![]() |
#6 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
|
Quote:
Be careful about adding reserve or extra torps to the after section of the subs. The game is very finicky about it's rear-end (pun intended). There are a couple of old threads on the forum about that and Wolfie speaks of it a little in his documentation. If memory serves me right, never change the after reserves, and adding 2 extra inboard torps and 4 outboard torps to the after loadout are the max you can safely get away with. Up forward, you can pretty much get away with adding a type XXI loadout to any sub you want. The 'uber-realizim' folks will consider that evil, maybe even ban me from the forum for saying it ![]() Your shortcut to the TweekSUB file has to be: "C:\....TweekSUB.exe" Wolfie Notice that it's adding a space then Wolfie not the lower case wolfie, as the mods docs show. You can then add extra torps if you are so inclined. Bob Chase |
|
![]() |
![]() |
![]() |
#7 | ||
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
|
![]() Quote:
![]() that's all... I know how to crash SH3 very well and I am not keen adding another method to my list ![]() again: Thanks for the warning
__________________
SH3 Commander GWX 2.0 OLC GUI |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|