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02-01-08, 10:53 PM | #1 |
Ace of the Deep
Join Date: Jul 2002
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SHCE Scenario Editor?
I was looking around in the SHCE scenario editor today.
What does the RANDOMIZE option do for a scenario? It is not documented in the editor PDF guide which comes with the game. Nor do I find it mentioned in the release notes for version 1.31. Thanks.
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02-02-08, 04:51 PM | #2 | |
Helmsman
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Quote:
Christopher |
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02-02-08, 05:08 PM | #3 |
Ace of the Deep
Join Date: Jul 2002
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I mainly play the campaign mode although I do have 400 custom scenarios for the game.
However, I was bored the other night and was just stepping through it. That was the only feature not covered in the docs. So, it must have been added fairly late. Actually, it is a nice little scenario editor. I like it. The only thing that is a bit irritating is that the editor tool box is so big that it obscures 50% of the map!
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
02-02-08, 06:10 PM | #4 | |
Helmsman
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Quote:
Christopher |
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02-04-08, 07:38 PM | #5 | |
A-ganger
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Quote:
"Scenarios can be set to end when the submarine breaks contact with all remaining Japanese ships or at a random time. If both these settings are active, breaking contact has precedence, although you are prompted to end or continue the scenario if you wish" |
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02-04-08, 07:49 PM | #6 |
Ace of the Deep
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Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
02-05-08, 01:46 AM | #7 | |
Helmsman
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Quote:
Christopher |
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02-08-08, 08:16 PM | #8 |
Planesman
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sadly ive never figured out the install procedure.
it gives me a headache just reading it. .. the editor in this game was wonderful. i especially like the ram usage meter. you could really see the ins and outs of what was going to be too much strain. and since these same "strain" issues show themselves in sh2 dc dw i considered it wisdom well learned. the ability to specify torpedo types loaded and reloads remaining also rocked i recall writing a namkwan mission where i gave barb her precise torp load at time of event. not surprisingly the mission tactics and results were pretty much always in line with reality. was way too cool ! |
02-08-08, 09:21 PM | #9 |
Ace of the Deep
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The WWII subsims play much better than SC/DW scenarios. SC/DW engine is a fine engine, but alas the scenario editors were too powerful for their own good in these games. You can script any type of behavior/objective so it was rarely clear and simple to the player what he was supposed to do. As such SC/DW scenarios often end up being riddles and puzzles. A real shame. The SHCE scenario editor was very easy to use and well done.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
08-14-08, 02:24 AM | #10 |
Fleet Admiral
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I thought it randomized whether a ship would be in a scenario.
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