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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2012
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A new hunting tutorial.
Based on calculations of Kapitänleutnant Kurt Meusemann and Dr. Kurt Stange from 1936. Revised in the 40s by Austrian Mathematicians Walter Wunderlich. At the end a simplified method to calculate AoB with TDC help.
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#2 |
Sonar Guy
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Glad to see someone use my notepad.
![]() After I found a more convenient way to logs my patrols, now this is exactly for what I use the ingame notepad. For short current notes and notes about calculations. Will look over the tutorial after work.
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If you ride like lightning, you're gonna crash like thunder. |
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#3 |
Stowaway
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Without any explanations, i can understand nothing ...
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#4 |
Sonar Guy
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V - speed
S - distance K - course g = target b = our submarine Then, there have a map drawing and TDC work, look with mind and everything becomes clear.
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If you ride like lightning, you're gonna crash like thunder. |
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#6 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
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A written instruction in German only on DMP Forum. They may be understand with translators.
1. part Tutorial intercept course 2. part Tutorial calculate short distance for possible torpedo attack last simple example calculate "Lagewinkel" = AoB with TDC help.
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#7 |
Watch
![]() Join Date: Sep 2016
Location: Try your Sonar
Posts: 17
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He use a "map contact update", this tutorial is good, but for beginners and without "map contact update" this tutorial is useless.
I myself play on 100% realism, and i have my own way. But it is a good tutorial though. |
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#8 |
Sonar Guy
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Why? I play without "map update" and without my boat on map, but I find enough applications for these methods.
Think of "map contact updates" on the video like illustration of the correctness of the calculations. In hardcore play I work with possible solutions, not a absolute ones, that is one of the most interesting part for me.
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If you ride like lightning, you're gonna crash like thunder. |
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