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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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Deck gunning a Swan !!!
Last night, I got forced to the surface due to damage and had to duke it out in a deck gun battle with a Black Swan.
![]() I was busy steering zig zags at flank so I had an experienced gunner and watch officer (Also experienced watchman and gunner) fighting it out with the ship. My question is this. When absolutely forced into this situation, what's the best way to target the ship ? Should I target the comand center, weapons, or waterline ? I was shooting for the weapons but that didn't do a heck of a lot of good. ![]() I don't know how I survived, but I was able to limp to a port with one diesel, and no electric engines, as well as no flak guns and my hydrophone destroyed (Not to mention the huge gaping holes in the hull). ![]() Also Ironically, none of my crew were injured. This was the seccond encounter of my mission so I decided to limp back to port with only two ships sunk for repairs. ![]()
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#2 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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#3 |
Electrician's Mate
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 135
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Your first priorty should be to take out their gunturret which usually requires just about a direct hit. I've found manning the deckgun in those cases is more effective then the AI of your crew. In GWX however even their smaller caliber weapons still pack a punch and when exposing your boat to it long enough, it can still sink you.
Realistically speaking though, you'd be in no position to pose any serious resistance. For you, Herr Kaleun, the war is over.
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Den Tipperary song, wenn ich bitten darf ! |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
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It's not over... because they didn't finish the job !we LIVED !!! MUAHAHAHAHAAA !!! Revenge will be sweet !
![]() I think I damaged them just enough to get them running away, but I was in NO shape to continue the fight so I let him go. It was funny looking at the gun crews standing there in all that fire like they had asbestos clothing on. Either that or they were just REALLY REALLY tough. They were on fire and they still refused to leave their post. I imagine them calling frantically for fire extinguishers though. "I say.. this burns quite a bit ! When are they going to get here with the extinguishers ?" "I don't know, but it certainly IS quite warm. My hand is melting to the fireing lever."
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#5 | |
Stowaway
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To answer your question though: if absolutely forced into a situation like that, I personally man the deck gun and desperately try and target their main turrets. For some reason I'm always able to more effectively man the deck gun that my crew is, no matter how qualified they might be. Contrawise, I'm never as good on the flak guns as my crew is, so I always just let them duke it out with aircraft, on those rare (and desperate) occassions when I'm forced to slug it out with them. |
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#6 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
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I hear you, i once took on a flower corvette with the deckgun when i ran out of torpedoes on my way home, i couldnt outrun him, and i was in no position to crashdive and evade, so i manned the deckgun with him hot on my tail and ordered hard to stb and then emergency back to sharpen the turn, then runnign the gauntlet past broadside to his unprotected rear, and raped him from behind. sunk the damn thing but took heavy damage and was forced to limp bakc on a failing dieselm, leaked fuel everywhere, and ran out just within range of my batteries.
![]() i lost radio, hydrophones, stb rudder stb prop, flak, both periscopes, stb engine, aswell as aft dive planes. i got major flooding in all but the stern quarters. had stop the flooding and pump out the water as i was sinking slowly, and had to blow ballasts as i guess my aft dive planes werent destroyed, but unresponsive (no external view... im hardcore lmfao) lesson? dont take on warships on the surface unless its an armed trawler. my advice if your forced into an engagement? try to get to its rear, less guns, and its props and rudders are easy targets, disable the boat, and try to hit the rear guns as you move to a safe distance to torp it.
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