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#1 |
Ace of the Deep
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Anyone have a spread angle chart for TDC spread wheel showing angle/range yielding separation?
I have a chart for SHCE in yards which I am not sure how useful that is for SH3/GWX in meters. Thanks.
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#2 |
Commodore
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Whell 1 yard is close to 1 meter so I think the chart will work... Maybe a bit trial and error but not much
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#3 |
Commodore
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How does the chart work anyway? What does it show??
Cause IMHO it should be a 3d diagram: Range, length of target, AOB.. or am I wrong? |
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#4 | |
Electrician's Mate
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#5 |
Ace of the Deep
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The cell values are in feet, but the range is yards.
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#6 |
Electrician's Mate
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Ok, I just did a little work, and I think I managed to come up with something. It does involve Sines and inverse sines, so grab a calculator. I dont have the ability to check to see if this works, but here it goes:
Let: l be the length of the target ship d be the range to the ship S be the spread angle a be AoB Then: S = Sin ^-1 ((sin d * l)/d) Sin^-1 is the inverse sin for those who arent aware. Should this formula work, a table could be easily generated. The only real requirement for this is that both 'l' and 'd' must be the same unit (i.e. meters).
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#7 |
The Old Man
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As Sigurd said, that's easy to prepare. I think much faster to make it anew than remake the US yards/feet version.
Could you place whole the US chart here, so that we see the min/max distance and max spread angle?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#8 |
Electrician's Mate
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I forgot to mention, my formula is based on an assumed shot in which the gyro angle is 0. I'm not sure if gyro angle would have any bearing on the spread angle, but testing would be able to clear that up.
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#9 | |
The Old Man
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Instead we could prepare just two separate sheets, each of a tolerable seize, and also easier to use I think: 1. for finding relative length of the ship (variables: real length, AOB), 2. for calculating desired spread angle (variables: distance, spread angle). Formulas for both the tables are: L - length S - distance, A - spread angle, AOB - AOB ![]() The exact formulas would then be: 1. for finding relative ship length: Code:
relative ship length = sin(AOB) L Code:
offset = 2 tg(A) S
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#10 |
Ace of the Deep
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So, how do most people set their spread setting?
Or do you just do it manually by: (1) Shooting a different spots on the hull. (2) Introducing a firing delay between launches.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#11 |
The Old Man
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Noone knows what "most people" do. But I could tell you what I do.
![]() I just set the spread angle on the TDC screen, usually 1-2 deg, 3 deg at most, never more than 2 torpedoes at once (even if I am to fire all of them, because of sudden bouyancy change problem). And I shoot. I always take I-III and II-IV pairs, as I believe this will shoot one torpedo per each side of the boat (steer and back).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#12 |
Commodore
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I normaly use the scope to c what is lenth of target in degrees (measure bearing at bow, than rapidly move to stern read bearing) and subtract 2 degrees.
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#13 |
Ocean Warrior
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If you do a search for "Calculating Spread Angle" I wrote some formula down for doing this. It's pretty easy but i know a lot of people scream and start running at the first sight of a formula...
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#14 |
Planesman
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I suck at putting math calculations to paper, but how it works in my head in regard to when i say fire tubes...seems to work ok since i can usually sink or slow 3 ships in a 4 shot salvo in decent weather with my front tubes. If i snuck all the way in the 1 behind me is a goner too.
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