SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-08, 07:45 PM   #1
Hilis Hatki
Bosun
 
Join Date: May 2006
Location: Tennessee, Earth
Posts: 62
Downloads: 0
Uploads: 0
Default Howto Sound mod?

Is it possible to add the bearing to the "depth charges in water" response?

Tried the Message_SO.cfg file. Different variations of

[Msg0]
MsgId=0
Priority=3
Timeout=20
Param0=1
MsgOgg00=Depth_charges_in_the_water_sir
;SoM_P_Depth_charges_in_the_water_sir.ogg
Param1=1
MsgOgg10=Warship
Param2=1
MsgOgg20=Bearing
Param3=1
MsgOgg30=0;Number -> always put 0


AND NO CHANGE IN THE RESPONSE.


So the function that uses this only pays attention to 1 parameter. IS this hard coded or in one of the .zon, .dat, .sim files maybe?????
__________________
Hilis Hatki is offline   Reply With Quote
Old 01-17-08, 09:32 PM   #2
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Thats pretty darn interesting... :hmm:

but it would be very complicated for the sonar man to say "depth charges on the water sir, bering 201, 202, 204, 206, 206, 206, 209, 215..." :rotfl:
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 01-17-08, 09:44 PM   #3
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

The sonar operator would only hear the splash and that would be somewhere near the enemy surface vessel ?

Then take into account ocean currents etc, bloody good idea though :hmm:

but I'm flat out finding which way is North, East, South, West
Venatore is offline   Reply With Quote
Old 01-17-08, 11:09 PM   #4
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

I'd love to know how to attach a sound to an object, I could add it to the sh3.sdl file ok but how to attach it! Example, I would like to attach a sound to the exterior of the U-Boat, the 2 that exist is the screws & the engine, but they are variable with speed, so no good to me!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-17-08, 11:27 PM   #5
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

the dsd file is how sounds are attached.
Splash sound is attached to the siajF02 for example.
That way, you hear the sound near the front of the sub.
Depending on what sound, and how you want to hear it,
you attach it to an object.
It's all done with ID's.
Each sound source has an ID and a Parent ID
(object you are attaching to.)
  Reply With Quote
Old 01-18-08, 12:04 AM   #6
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

That's it! my brain just shorted out!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-18-08, 12:20 AM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I know S3D can edit the sdl file but I haven't had time to check the latest
version to see if it can edit the dsd.
It's really not that hard.
and I believe Minitweaker can also be setup to add the needed section
to the dsd file.
  Reply With Quote
Old 01-18-08, 02:12 AM   #8
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

That would be great if it's possable!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-18-08, 01:29 PM   #9
Hilis Hatki
Bosun
 
Join Date: May 2006
Location: Tennessee, Earth
Posts: 62
Downloads: 0
Uploads: 0
Default



Yes, alot of depth charges in the water at once would be msg. overload.
When the player is the Hydro operator he can hear the bearing of the splashs, so there is some foundation for this idea.

A bearing for the "Attack run" msg would be nice.

I've d/l mini tweaker Learning.

I found this in file Phrases_Voice_1.dat

SoM_K_Depth_charges_in_the_water_sir <C#=j>'#>o>w>ߦ>F> >,(>@>?/?q?? ?,#?M$?05?xL?6Z?HZ?[{d 1

of course in the hex format which i could not get to copy right

theres no premade tweak for this file in mini tweaker.

Maybe alot of spinoffs on this trail:hmm:
__________________
Hilis Hatki is offline   Reply With Quote
Old 01-18-08, 08:05 PM   #10
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@Reece

Tested latest version of S3D.
It will allow this type of work.
Play with it a bit and you'll figure it out.
If you have problems?
Feel free to PM me.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.