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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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SH4 Questions For SH4 Players
Right guys, just a few quick questions for the SH4 players if you would be so kind.
Basically I wonder would you be willing to share your thoughts on the S-Class submarines in SH4? These submarines from the few times I have played with them seem to take a tremendous amount of time to recharge their batteries. Though they seem to have much better underwater endurance at higher speed than the larger US subs do. An S-class can stay under well in excess of 12 hours travelling at 3 knots. Just I am really confused as to why recharging takes so long... is this historically accurate for that class of boat? And in the main, why do you play as an S-class? The next thing I want to discuss is weather transition... from what I can tell weather is a let down in both SH3 and 4... Now I know from experience that weather in SH3 is based on a timer... and when you save and exit and reload that timer resets presenting a kind of game exploit in effect, enabling you to have perpetually good weather (when you have it). What system does SH4 employ if different? Final question I have is where are the best areas in SH4 generally speaking... that is without taking mods into consideration... the player can go to see some action? And is there some kind of visual aid for this... similar to the pullout map in GWX which shows the convoy routs and areas of high naval traffic? |
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#2 |
Eternal Patrol
![]() Join Date: Dec 2006
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Generally the weather in the campaign layers in shIV are set to change
the weather every five hours if you had a week of typhoon its poor luck on the other hand you can change that setting in mission editor but unlike shIII theres about a dozen smaller campaign layers in four so its twenty minutes work or so and it still wouldnt guarantee anything except that if you got a typhoon you would keep it for 72 hrs as for weather variation factors in the campaign layers other than the weather change timing it seems most variables are just set to default or unused. Someone else will be along shortly PG im sure with the campaign map that has the major shipping routes for the hunting grounds but if all else fails and your in range then anything sout of the Bungo strait is a good choice also the routes bunch up at the entrances to the sea of japan as its a chokepoint (heavily patrolled though) as for the S class charging time I dont generally use S class boats though they have the advantage in the early war of more reliable torpedos. MM |
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#3 | |||
Rear Admiral
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As an aside , this picture collection might interest you if your into S boats: http://www.pigboats.com/subs/s-boats.html Quote:
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#4 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
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Also, heading from about Tokyo bay on a S SE bearing, passing just east of the East China Sea is where a task force travels every few days. You can bag some big carriers there.
If you want to go after more harmless (but fat and rewarding) prey then go to the southern area of the East China Sea. I found it for the first time: The Huge European Passenger Liner! 18 thousand tons of defenseless glory for me to rake in. It was defended by 4 destroyers who I was worked over by but escaped with minimal damage. Fun when that happens. ![]() |
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#5 | |
Canadian Wolf
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http://www.subsim.com/radioroom/show...ight=mess+hall SH4 differs from 3 in that you are patrolling specific areas vs. more wide open expanses. The contacts are there, you just have to look a little harder. Try the late great Dave leovampire Bunnell's ROW Mod, it takes visuals to an ultra-realistic level, you will forget all about the weather woes in the game. ![]() RDP Last edited by ReallyDedPoet; 01-13-08 at 07:53 PM. |
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#6 |
Lucky Jack
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I'm not really sure on the batteries the S class. It was a antique when they employed them for combat. The fleet boats were on the table and in the works so any type of upgrade for the S class was, for the most part, non-existent. But, the pig boat was used quite a bit in the Asiatic Fleet. Deep breath....I suspect the charging did take a bit of time as the batteries for this boat were not the best. She is like the Type II but even the Type II was way ahead of the S class. Like the German boats, one engine was used to charge the battery while surfaced. But, if the player realizes the S class needs to be nursed concerning the batteries, she can be a nasty little boat. I had one for 5 patrols until I got a sportier model. Lots of tonnage
![]() The weather in the game IMHO works a bit better than SH3. Yes, it will start the clock over if you save but....the weather changes more frequently and with some regularity. I decided to sit on the bridge at TC X32 to watch what the weather does. I had a blue cloudless sky and over a period of 3 hours the fine wisps of clouds rolled in that turned into overcast skys then into a full fledge rainy day. So, there is some dynamice to the weather and if you are nut who likes to play real time you will see the weather change. All in all, I have not experienced over 5 weeks of rain as I did in SH3. Action....start in the Asiatic Fleet. You will be closer to the action. If you are playing unmodded traffic, there were be more targets than you care to count. Often you will out of torpedoes before you hit your assigned patrol area....just sinking things on the way. Therefore, modding has been done to handle historical traffic. However it is fun to have a bunch of targets every now and then. Play vanilla for a few patrols and you will see that the traffic needs a good strong mod. Run Silent Run Deep handled this and in darn good fashion. The mod was logically put together with historical traffic and Lurker who created it sends you to logical places for patrols. Now, if a message says there will be a convoy at 110 x 02, please intercept if you are in position to do so does not mean the convoy will fall into your lap, you have to hunt it! Makes for a bit of a challenge and a good time. This is one of the differences between SH3 and SH4. As you know, SH3 just had a grid to patrol. SH4 is moddable to add any mission the modder wants. The mission can be changed while enroute to the assigned patrol area...such as a task force in such and such a spot, go find it and sink it if your close enough. Things of that nature. Lurker did a great job in this respect. Glad you are giving it a try again....I know you had thrown your hands up in the air with the original release. So did a bunch of others. Right now it is a great game it you let it be. The S-Class affectionately known as 'The Pig Boat'. ![]()
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#7 |
Navy Dude
![]() Join Date: Mar 2005
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Run at 5 to 6 knots on surface as much as possible, longer charge time on a Pig Boat consumes extra fuel. I only dive for airplanes, manual sonar check. Done as many as 9 objectives and 4 secondary objectives with some fuel to spare arriving to port. Just finished reading a book by David Jones & Peter Nunan titled, U.S. Subs Down Under { Brisbane, 1942_1945}. After reading this book of stories about the men who commanded and sailed these Sboats, you really can start to appreciate the hardships they endured under tedious conditions.
My Late War SugarBoat with a 5" BowGun and Twin 20MM for those Nasty Kites ![]()
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#8 |
The Old Man
![]() Join Date: Apr 2006
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Go slow and the sub will charge faster. Don't expect too much out of the old Sboats. You will appreciate the fleet boats more after spending valuable time in the SB. The weather works ok. Get yourself some historical convoy and military route maps and patrol along the routes between missions. You will get a lot of targets. Here is a source of maps that have worked for me:
http://www.valoratsea.com/cmbtcht.htm -Pv- |
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#9 | |
Eternal Patrol
![]() Join Date: Dec 2006
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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Thanks very much for the info guys! Appreciate it a lot.
![]() However... lol... I doubt an S boat could hold a candle to the type II... all hail the duck!! LOL When I get some time after the GWX 2.1 build... I think Imight have to pit my skills against the Japanese commanding a world war 1 era craft! ![]() |
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#11 | |||
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
Posts: 679
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I don't know if their smaller size means they're harder to detect with active sonar or visually, but I do know being shrouded by even moderate waves makes me feel stealthier. The final thing I've noticed is that if you've been playing SH III prior to SH IV, they feel a whole lot like a Type VII U-Boat with much less dive depth. I use them more like my old U-49 on SH III than like the fleet boats I get later...especially since, if you start in the Asiatic theater, much greater dive depth is often useless anyway. Shallow water in them parts. Quote:
After the initial Japanese conquests, I've found that the Solomon Islands are a hot spot in 1942 and 43. Cruising the Bismarck Sea netted me a 100,000 ton patrol with nary a warship on my kill list (hence the others comments about traffic needing looked at perhaps...lots of 10,000 tonners). If you're sailing out of Pearl, the southern coast of Japan is always nice.
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