![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
![]()
The one that the cursor is pointing to...
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
That button enables, or disables the position keeper. The PK is biggest reason why US TDC's were superior to the german ones.
As your undoubtly aware, when you entered information into a german styled TDC in SH3, your info had to be up to date. All information had to be fresh. The TDC did not keep track of the target. US ones however do. Assuming no change in course, you can enter the speed, range, AOB, and then tell the TDC to track that target or, "keep its position". The analog computer that is the TDC will then, keep track of the target, and increment its exact location at all times, assuming no change in course or speed. So you can for instance, get one periscope observation, track it with the position keeper, and never have to raise the periscope again - assuming your info is correct, and the target doesnt change course. |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
![]() Quote:
So if it's off it behaves similar to the TDC in U-boats? And if it's on assuming both my sub and the target maintain course and speed it'll predict data accurate enough to fire a torp that'll hit (assuming the torp works, that is). Thanks Ducimus. Appreciate you efforts in making Trigger Maru. |
|
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
>>So if it's off it behaves similar to the TDC in U-boats?
Truthfully, i dont know! ![]() >>And if it's on assuming both my sub and the target maintain course and speed it'll predict data accurate enough to fire a torp that'll hit (assuming the torp works, that is). The TDC keeps track of your position relaitive to your target as well. YOU can change course all you want. The TDC will continue to calculate, and adjust the firing solution with your course changes. Pretty cool huh? Its just the target data that cannot change. If a target changes speed or course, then you'll have to input fresh data. edit: Oh yea, dont forget to turn the PK OFF when switching to a second target. Otherwise all your fish will go to wherever the PK is currently pointed at. Using it, get in the habit of turning it off, and then back on, when switching to a new target. |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
The American TDC is indeed a very powerful tool when fed with good data. Me, I can hit ships at night while surfaced with shots from 5,000 yards out.
![]() |
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Apr 2006
Posts: 83
Downloads: 0
Uploads: 0
|
![]()
It would be nice if it did work like a german TDC when you turn off the PK. But as far as I remember it doesn't (one of the reasons I went back to playing SH3) and that makes it a pain to use against convoys imo. I think the reason is that it doesn't make AOB updates with a manual input of a new bearing (like when you switch to another target in a convoy, or if your speed was wrong and therefore bearing after a while). Even if you start out with a perfect AOB and range you still have to redo it all if you miss out on the speed. Which makes the PK a rather useless gadget in my view. I hope it was better in RL and I personally much prefer the TDC on the u-boats in SH3 where you just need to find out the speed and course (AOB) of a convoy and then point and shoot at multiple targets in a short time. Range is all you need to worry about when switching targets, and you can forget about that too if your course is +-90 from the targets course and you keep the gyro angle low (as this will make range have no effect on the solution).
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|