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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hi people. I hope you all had a great xmas and new year(s eve).
I've updated a couple of my mods to be compatible with GWX 2.0 as promised. In the case of the OLC GUI this was just a case of updating the Sea folder (as many had correctly supposed) so I just used cuervo111's mast doubling tool (thanks to him for that). As there are no other changes required for compatibility, I didn't bother updating the version number - it's just OLC GUI v1.1.4 for GWX 2.0. I've also made GWX 2.0 versions of my Night Sky Fix. Both are available from my sig. Enjoy! OLC P.S. The night sky fix mods might not be compatible with v2.1 when it's released...
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#2 |
GWX Project Director
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Very cool, OLC.
![]() ![]() ![]() Your GUI mod appears to be quite safe for GWX 2.0, and will probably not need much attention at all to be sorted for 2.1. The night sky bit will only need a small change for 2.1 if it includes the scene.dat file. Will try to remember to message you later regarding same. |
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#3 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Cheers OLC
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah
Nice one OLC Was looking forward to this |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,729
Downloads: 171
Uploads: 0
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Thanks OLC, I'll grab those!
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Sub captains go down with their ship! |
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#7 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Thanks!
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#8 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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Hi,
What are these updated mods?? I'm currently using GWX 2.0, Internal Life, SH4 effects for SH3 and various GWX standard mods. Can I use these mods at all?? Please forgive me if the answer is obvious but i'm new to modding my SH3 and SH4 and there is just so much choice out there that it is a little daunting to me!!! ![]() Thanks. |
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#9 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hi, can you tell me please if this mods are JSGME compatible ? , thank you
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#10 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Yes it is JSGME proof. just read the readme.
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#11 |
Chief of the Boat
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Danke Kaleun
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#12 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#13 |
Stowaway
Posts: n/a
Downloads:
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So Kpt.
Where's the Stamp? Well deserving me thinks. :rotfl: |
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#14 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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wohoooooo!
![]() That's it... now I can shoot again from far away... OMG, I grew soooo accustomed to OLC GUI that I could not manage to shoot at anything further away than 1000m Thanks a lot, OLC! ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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