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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Your PM box is full and I had the following question for you:
---------------------------------------------------------- Hi tater, Don't know why I didn't think of asking you earlier. There was a problem with the torpedo attack mission Beery put in RFB caused by the 1.4 patch. As soon as the cruiser hits one of the waypoints, you cannot keep the scope locked on the target in either manual or auto targeting. This was not a problem in 1.3 The problem persists until it looks like it reaches another waypoint. Because of this, I had to pull the mission. Would you be able to take a look at it and see if you can fix it? If you don't have the time, could you recommend someone that could take a look at it? I know nothing about the mission editor and don't have the timne right now to learn it. Thanks, Sam
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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