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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2007
Location: Portugal
Posts: 27
Downloads: 18
Uploads: 0
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It is possible to put the attack periscope housing of the IX sub into the command room of the VII sub? I think that should give great realism to the interior of the VII.
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
it is. Be patient. Regards, DD
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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OOOOH, teasing again DD,
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Sub captains go down with their ship! |
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#4 |
Grey Wolf
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already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black
![]() what it should look like... ![]() |
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#5 | |
Eternal Patrol
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#6 | |
Canadian Wolf
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#7 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@FM: looking great. Your screenie was made ingame or from maya? Quote:
I´ve ported the typeIX periscope housing, including ligthmap. But as the model itself differs from the typeVII, it doesn´t look right in this environment. I´m trying to make my own lightmap next. It´s no problem to import but to apply to the right faces. Besides the CR.dat increases by about 4MB in size. Regards, DD
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#8 | ||
Watch
![]() Join Date: Jan 2007
Location: Portugal
Posts: 27
Downloads: 18
Uploads: 0
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DD you are the man that can pull this out, we know your capabilities. I have seen some of your graphic work on Silent Hunter III and if someone can do this, that person is you. Regards |
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#9 |
Grey Wolf
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that was a render straight out of maya...
It wasnt totally black when i imported, if you took a screenie and brightened up the image you could see it was textured just fine, there must be a low level ambient light somewhere. + im not too sure if my periscope housing is all that accurate, used a 1:32 scale typeviic interior kit model as reference. |
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#10 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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DD's going to strike again !
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#11 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Alex: slow down. ![]() @FM: your model looks great. At least a thousand times better than the imported typeIX shaft. I´m investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below). You can bypass darkened texture maps by inserting a completely new texture node. But the object will be lacking of shadows and highlights. Baking a new single texture containing map, lights and shadows would be a pretty time consuming work. Besides it would blast the *.dat in size if you implement a new texture for each new object. So this isn´t probably the best way. ![]() periscope well without TMAP below is the same well with TMAP ![]() ![]() Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII. Investigating TMAP data once more, I compared 3d object´s triangles data and TMAP data. But I´m stuck here. See the pic below. Any suggestions? ![]() Regards, DD
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#12 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Sorry mate.
![]() I just know that you've succeeded in all jobs you undertook, that's the reason why I'm impatient. ![]() By the way, PM. ![]()
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#13 |
Grey Wolf
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I have no idea what all those numbers mean, this TMAP thing goes way over my head
![]() If you want to have a crack at importing my model, ive uploaded it to http://www.savefile.com/files/839600 in .obj and .mb format. It uses the druck_7 texture (which ive included in the rar), also included a couple of blueprint pics to help with placement within the command room. If you use it, you may have to reverse the surface normals as maya saves .obj files differently to 3dsmax (the 3d app sh3 was made with). |
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#14 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
thank you FM, just downloaded it. Can you render a lightmap/shadowmap to texture? I´don´t have the whole model at hand. So it would be easier if you did. Regards, DD
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#15 |
Grey Wolf
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Im not on my home pc right now so can`t, i`ll upload tomorrow.....
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