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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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I don't know what mod caused this, but now whenever I spook a destroyer I see him circling around above me with DCs continuosly rolling off the racks... but they disappear before they hit the water!
Does anyone know how to fix this? I miss being depth charged!!! |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Check out the "Reflections ON The Water" thread, from page 90 or 91 onwards. This problem was caused by a missing file in one of the ROW files I think. Are you useing ROW? You need to read those pages of the thread for the explanation and fix.
![]() It seems to have been a missing file in the ROW Objects Reflections vs4. |
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#3 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Not missing file, but missing data from one file (guns_radar.sim). Hopefully it will be corrected when Leovampire's health allows it, along with getting ROW 1.4-compatible. But, first things first (Hear me Leo?
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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The game file's that control the depth charge drop do not need all of the data to work due to several animation files that work with it. If you look at the stock game files with no mods they look the same. There is a problem with the Depth_Charge rack_SHIV and how it works.
But anyways I omited that files from the object reflections seeing it was only for the ship to ship comunications light effect work to stop the problem. I am using Taters mod for depth charges now in my game and have no problems and adjusted the siginal lights in his files instead. He changed the types of racks the DD's use in game so the problems are gone. |
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#5 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Quote:
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