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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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when i create a single mission it keeps giving me a porpoise boat no matter what sub i create the mission with. it does this for the last 3 or 4 of the missions i created.
it must be file corruption of some sort but even with no mods at all and a fresh copy of the data folder the missions still show and run with a porpoise sub. i have created over a dozen missions with no issues so this isnt my first attempt at doing single missions. can anyone help me correct this? the last time this started happening i think it was because i deleted a mod directly from the JSGME mods folder but found out later it was still enabled at the time so i told JSGME to uninstall the mod and i think not having the mod in the mods folder is what happened to screw up the game. the last time this happened i had to reinstall the whole game but i was hoping to avoid that if possible. here is what is shown in the mission file: [Unit 1] Name= _US Gar#1 Class=SSGar Type=200 Origin=American Side=0 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19410101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19410301 GameEntryTime=0 GameExitDate=19451211 GameExitTime=0 EvolveFromEntryDate=false Long=15697450.000000 Lat=-1492850.000000 Height=-17.000000 Heading=328.854736 Speed=5.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 ![]() ![]() Last edited by Webster; 11-12-07 at 04:02 PM. |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Maybe if you put your start date further in the war time more sub's will be up for an option.
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#3 |
Stowaway
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i tried the gar, salmon, gato, tambor, balao and they all come up as porpoise
i also tried changing dates to 1941, 1942, 1943, 1944, 1945 and still get the porpoise, this is very strange because the files and dates look ok but in the game it keeps selecting the porpoise |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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[Mission]
MissionType=0 MissionDataType=0 MultiMissionType=0 Year=1943 Month=10 Day=1 Hour=10 Minute=0 Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=3.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 [Unit 1] Name=USS Nerka Class=SSGato Type=200 Origin=American Side=0 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19430601 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=15838905.000000 Lat=3895400.000000 Height=0.000000 Heading=18.213600 Speed=8.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 That is from the Bungo Pete mission that Ducimus made to get the Gato |
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#5 | |
Stowaway
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it was the cfgdate, i changed that and the missions worked fine like i created them to. why does mission editor it even let you create the sub in a manner that cant run? ![]() when i tried changing dates i did it with the mission paramiter so that must be why it didnt fix it that way. |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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Now make some great missions for everyone! :rotfl: :rotfl:
Just don't do to much of this! ![]() ![]() |
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#7 | |
Stowaway
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![]() ![]() ![]() ![]() i feel so stupid lol, its the little chit that causes the most grey hair ![]() |
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#8 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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As long as we can figure it out over time and get what we want done. I have ton's of idea's for mod's but no clue how to make it happen. |
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#9 |
Stowaway
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well i figured out the right amount of power to add to the torpedos so they act like they did before patch 1.2 so it stops that unsinkable ship situation caused by patch 1.3.
check it out here: http://www.subsim.com/radioroom/showthread.php?t=125058 |
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