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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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Saboteurs working overtime
So at the moment I'm seeing if I can take a boat right throughout the war. Okay, to '44... fine, i wanna try and see '42.
Using SH3 commanders realistic career length, so Each time i simply create a new kaleun with the previous XO's name, using the same boat and in the same place, pickiing up where the previous commander left off. Im onto my second bloke, who took over in november 1940 and it is currently june 41, we've just gone to war with russia. On his 6th patrol in May, Gottfried Freund made it out of port before returning to base due to sabotage - an issue with the fuel tanks left us with range for only 7000km to go to Freetown and back. His 7th patrol has brought about the same problem! A journey to the same location has been again targetted by french partisans - no doubt the ones who kidnapped and killed my medic whilst we were in port. Heads will roll when we return - this time we'll be making use of the supply ships, and not be gazumped by the frogs. Im entirely pleased with the situation, because sabotage only began occuring when Freund became a particularly successful kaleun, averaging 5 or 6 ships a patrol for around 50k. (im very picky in convoys, break on in and target the juicy heart). As far as im concerned, this is brilliant, because Id imagine a skipper as successful as Freund would certainly be a target of the french resistance. Cheers Jscones! |
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#2 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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My most counter-productive sabotage/malfunction is with the engines.
![]() When even an ugly steamer can run unharmed from my grey wolve... that hurts. Most times, I had to RTB then. As you said, fuel can be replenished, no problem
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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So far I've had to abort twice due to periscope malfuntions.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#4 |
Let's Sink Sumptin' !
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They stuck a stale croissant in the voice tube. Lost a day diggin it out. Damn Frenchies.
![]() Actually I've been lucky so far. Someone must tipping the dock workers well.
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![]() ![]() --Mobilis in Mobili-- |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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I've had numerous maulfunctions, mostly been poor fuel consumption. No major sabotage on my boats(so far).
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#6 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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How do you get sabotaged?
Does it happen during some year? (1942-45?) Is there a mod what simulates it? |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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You can enable malfunctions/sabotage in SH3 commander.
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#8 |
Chief of the Boat
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The only malfunction rhat wouldn't bother me is the flack gun slow reload times....I automatically dive at the first sniff of aircraft anyway
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#9 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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