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Old 04-04-07, 03:09 PM   #1
Schunken
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Default Anybody firm in Morse Code and speak japanese...

Hi folks!

You all know that the escorts signaling like mad after discover "there is something"

So is the signaling just random? Or make it a sense? Maybe they signaling:" Oh no, we are doomed!" or something....

Andreas
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Old 04-04-07, 03:22 PM   #2
Kapitan_Phillips
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"You wan' prawn crackah?"

..sorry, that was a bit awful :rotfl:

I think it does make sense, its too strict to be just random..if that makes any sense
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Old 04-04-07, 04:03 PM   #3
FAdmiral
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I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM
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Old 04-04-07, 06:00 PM   #4
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Quote:
Originally Posted by FAdmiral
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM
Yeah they've spotted SOMETHING, but what??? If it's me, for the most part they don't seem to want to do much about it. Many times I've killed or damaged several merchants and the DD's just sit there motionless, or maybe making 1-2 kts, flashing like fireflies at each other. Meanwhile I sit there at periscope depth in broad daylight, dead-calm seas, periscope up, picking out my next juicy target among the also-stationary merchantmen.

Personally, I think the Morse messages go something like this:

DD #1: "Hiroshi, spotted school of tuna, bearing 148 deg, range 1.2 km!!! You hungry???"

DD# 2: "Msg acknowledged, Shoichi! Hold position while I rig the tuna nets! Been so long since I've had any sashimi, I don't want to miss this kill!!!! Start making the sauce, how is your stock of wasabi?"

All seriousness aside, the AI needs some help. Sank a medium freighter the other night, it took a while to go down. 2 of the DD escorts slowly converged at the stern of the freighter and ended up at a complete stop in a head-to-head impasse. Neither would give ground to the other, and they both sat there for 20 minutes at least. Both blinking like mad at each other, I imagine it was like:

"Get out of my way!!!"

"No, YOU get out of MY way!!!!"

"I'm not moving!!! YOU move!!!"

Kind of amusing actually.
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Old 04-05-07, 03:52 PM   #5
FAdmiral
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Quote:
Originally Posted by DirtyHarry3033
Quote:
Originally Posted by FAdmiral
I know one thing for sure. If you are watching an AI enemy ship and it
starts the flashing signal thing, either they have sighted aircraft, surface
ships or YOU !! If they are actually signaling morse code or not remains
to be checked out by someone that knows morse code.....

JIM
Yeah they've spotted SOMETHING, but what??? If it's me, for the most part they don't seem to want to do much about it. Many times I've killed or damaged several merchants and the DD's just sit there motionless, or maybe making 1-2 kts, flashing like fireflies at each other. Meanwhile I sit there at periscope depth in broad daylight, dead-calm seas, periscope up, picking out my next juicy target among the also-stationary merchantmen.

Personally, I think the Morse messages go something like this:

DD #1: "Hiroshi, spotted school of tuna, bearing 148 deg, range 1.2 km!!! You hungry???"

DD# 2: "Msg acknowledged, Shoichi! Hold position while I rig the tuna nets! Been so long since I've had any sashimi, I don't want to miss this kill!!!! Start making the sauce, how is your stock of wasabi?"

All seriousness aside, the AI needs some help. Sank a medium freighter the other night, it took a while to go down. 2 of the DD escorts slowly converged at the stern of the freighter and ended up at a complete stop in a head-to-head impasse. Neither would give ground to the other, and they both sat there for 20 minutes at least. Both blinking like mad at each other, I imagine it was like:

"Get out of my way!!!"

"No, YOU get out of MY way!!!!"

"I'm not moving!!! YOU move!!!"

Kind of amusing actually.
I had that same exact behavior on my first install of this game patched to 1.1
I could NOT get the DDs to go after me no matter what unless I gave them a
visual. To me, it was unplayable that way so I uninstalled it all and reinstalled
again with the 1.1 patch. WHAT A DIFFERENCE !!! Now it plays like it should.
I think the first install didn't load right & screwed up the AI. Now the AI is back
in full force and giving me a good run for my $$$....

JIM
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Old 04-04-07, 07:13 PM   #6
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Quote:
Originally Posted by Kapitan_Phillips
"You wan' prawn crackah?"
I don't know why but that really made me laugh!
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Old 04-04-07, 09:26 PM   #7
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not shure what they are flashing...if anything it would be in code...but if you have time to read his blinkerlights he should be signal buster and send ... - - - ...
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Old 04-04-07, 11:02 PM   #8
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The funny thing is, when I noticed that the Yamato in a quiet mission that I was doing - I had somehow managed to catch it alone without any escorts aside from a Cruiser in the distance - it was blinking its searchlight.

"To hell with it," I thought, and ordered an emergency surface and manned the deck gun myself at only 25 yards from the Yamato.

I then proceeded to make the searchlight my first target, and blasted it with an explosive shell that also set the command tower ablaze.

I was too close for their cannons to be used - even their smaller deckguns. So I just amused myself by ravaging the ship's superstructure with shelling.

I'll admit, the Yamato is a very resilent ship... even after shelling the living hell out of the command tower, it hasn't blown off or collasped. So I switched to AP's and started pumping shells into the waterline - minimal damage. So I shrugged, submerged, and got to a good distance and let loose with all four aft torpedoes.

Four direct hits. One directly forward of the screws, two at the midsection, and one at the bow. It sank like a rock.

Teaches the turd right for using morse code to shout profanities at the cruiser.
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Old 04-05-07, 01:43 AM   #9
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LOL
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Old 04-05-07, 01:46 AM   #10
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4 Torps to sink a ship that should take 10+ to sink...this game is royally FUBARed in alot of areas.
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Old 04-05-07, 05:00 AM   #11
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I don't know what they are saying, but I do know the Japanese signal man (not Chinese as has been racially reffered to previously), are the most committed men in the fleet.

They even signal as their ships are sinking, they must be good at holding their breaths or have breathing apparatus at the ready. I have even spotted them flashing the lights when they have settled on the ocean floor - signalling in the subs I presume.

what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?

I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.
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Old 04-05-07, 06:58 AM   #12
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Quote:
Originally Posted by Dynamo
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?
I agree that having a set number of torps to sink a ship would be a bad thing.. but the Yamoto in particular was made almost unsinkable with many separate compartments. I think it real life it took about 20 torps to sink her, let alone all the bombs. One sub torped the Yamoto and it kept on sailing as if nothing had happened. It should definitely take more than 4 to sink her.
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Old 04-05-07, 07:01 AM   #13
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Quote:
Originally Posted by Dynamo
I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.
I've hit a flat top with three (didn't sink) and another with four (sunk).

Trip
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Old 04-05-07, 03:42 PM   #14
WFGood
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Quote:
Originally Posted by Dynamo
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?
I guess it would be possible, but if the ship were at wartime steaming condtions, then the doors would be closed in vital areas. Look how many hits it took to sink the actual Yamato. Then again look at the Shinano, it did not take much to sink her at all. The crew was untrained in damage control, and the pipe fittings were not completely sealed allowing flooding from compartment to compartment. You just never know!
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