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#1 |
Grey Wolf
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The only file in the Torp 1.5x mod is the Torpedo_US.zon. So I assume that is the one that stengthens the torpedo charge.
In the NSM mods, there is also a Torpedo_US.sim. Can someone please tell me what adjustment/effect is being done the with .sim file please? Thanks.
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#2 |
Navy Seal
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The explosion impulse is changed in NSM. That's the way the target ship moves in the water when hit.
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#3 |
Grey Wolf
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Ahhh... Thank you Tater.
So the .zon is the torpedo explosive power, and the .sim is the ships reaction to the explosion. Correct?
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#4 |
Navy Seal
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cc
The sim also has the pistols settings, speed, angles, errors, etc. |
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#5 |
Grey Wolf
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Roger.
Thanks.
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#6 | |
Stowaway
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so if i wanted stock 1.3 but wanted to eliminate needing 2 and sometimes 3 torps to sink a DD would it be a better choice to take the torp.sim from NSM instead of using the torp.zon from the Torp 1.5x mod? i dont want to sink the yamamato with 1 torp but i do think a DD should always sink with just 1 torp so what would be the best choice? |
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#7 |
Navy Seal
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The DD problem in stock SH4 1.3 has to do with the damage models, not the torpedo strength.
If you want to fix it, you need to use NSM. Without NSM, you'd have to increase the torps a lot more than 1.5X to sink them on the bow. tater |
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#8 |
Rear Admiral
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As a general rule..
Think of the zon file as the shell, or outer casing. It usually assigns hitpoints, or deals variables that effect hitpoints in some fashion. The sim file is the guts of the object in question, how it works internally. |
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#9 | |
Stowaway
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i think you guys understand what i want to achieve but i like playing stock for the most part and dont want to use nsm or any other large mod. i have nothing against them but it want to keep changes to a minimum and be selective what i add. i dont want to get stuck like with gwx mod in sh3 where you really needed to use it but in doing so you have to take everything else along with it as a package. |
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#10 | |
Stowaway
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#11 |
Navy Seal
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The best person to ask would be wernersobe. Or read the NSM thread.
Actually, Redwine had a solution as well come to think of it. "Die Slowly" is his mod. Anyway, as I recall a few of the DDs are effectively impossible to kill from certain angles. tater |
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#12 | |
Stowaway
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EDIT - i had a DD today took one to the bow and another to the stern and kept coming lol. i put another into the bow (thats 3) and again nothing happened, i finally managed a fish in midships to sink it but thats some tough ships lol. Last edited by Webster; 10-13-07 at 12:40 PM. |
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