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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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Guys after testing tm 1.6(2) I miss TM 1.5 with right balance of features for me.
Can you help me where I can download it?
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![]() sir winston churchill. |
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#2 |
Canadian Wolf
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What are some of the features from 1.5 that you are missing or want?
RDP |
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#3 | |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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#4 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
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LtCmdrRat, I will put it up on my FF page for you give it about 15 more minutes and it should be there.
http://hosted.filefront.com/TheJhereg/ Hope that helps, it is the total package with the GFX pack. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The difference in traffic between 1.5 and 1.6 is vanishingly small.
Very few changes, and none massive. If I had to guess I might say there is actually MORE traffic in 1.6. (one possible exception would be late war. I got to a few layers late in the war I hadn't in 1.5, and I toned them down. In stock (1.5 late war was stock with zig zags) you could walk on hulls without getting wet. tater |
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#6 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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Thanks Gents. Tater, I just tried to modify TM 1.6 and I had a mess. My modifications worked better with 1.5. but after formatting HD i forgot to make a copy. The idea of my modification was to leave original traffic p1.3.(by deleting convoys "schedule"-sorry, tater) and using high AI and sensors from TM.
I actually play both versions of TM original(with tater mods) and mine modified. If anyone is interested in my edition of TM I can publish it on filefront. Jhereg , really appritiate your help. Von Tonner, Thanks to You 2.
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![]() sir winston churchill. Last edited by LtCmdrRat; 09-25-07 at 01:00 PM. |
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#7 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Interesting how you modified it....I like doing that too. Its fun and rewarding. I am doing a late '41 patrol east of Japan. It was interesting because the weather and fog were just terrible and I still managed to "run" into a DD and 2 merchants. Stock TM1.6.2
I did manage to sink the two merchants but now I am back at Midway refueling and rearming and back out I go to try and get the last 2000 tons so that I can move on. |
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#8 | |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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#9 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
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In the perspective of coming(?) patch 1.4 I am really wondering how far new patch will go.
The best way, in my opinion, is possibility to set enemy AI, traffic level, airpatrol level etc. And ( I understand that it is unlikely) to have a possibility to hunt for japanese submarine. Mods of tater, decimus, anvart and co can be useful. But it is totally depends on modders point of view. PS I try to publish my mod ASAP, but i am afraid it will be THUS or even FRI. Last weeks are crazy for me.
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![]() sir winston churchill. |
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#10 |
Rear Admiral
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Out of curiousity, what is it about 1.6 that drives people back to 1.5?
If i were to guess,, im thinking the incorporation of NSM Lite with some adjustments i made? |
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#11 |
Sparky
![]() Join Date: Sep 2006
Location: SierraVista, AZ
Posts: 155
Downloads: 196
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i was wondering the same thing... personnally i like 1.6 better, but thats just me.
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