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Old 02-12-08, 01:48 AM   #1
Wolfling04
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Default Engine Damage

A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work

Thank You
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Old 02-12-08, 04:53 AM   #2
Redwine
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Quote:
Originally Posted by Wolfling04
A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work

Thank You
Very anoying because, even when you adjust diferential hitpoints for both, they normally be destroyed together, then you become with no propulsion at all.

Same happen with another items, as rudders...
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Old 02-12-08, 06:00 AM   #3
Wolfling04
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I know....it really stinks i tried fixing it myself but didnt get close. When I play I try to stink to the parts when I can go deep, but I came across a task force in only 100ft of water and couldnt get away. Well i got depth charged and the only thing to get destroyed was both my engines. So i was just wondering if anybody had gotten close to fixing this prob.

btw- i was only 180 miles from home port....
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Old 02-12-08, 07:28 AM   #4
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A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
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Old 02-12-08, 01:25 PM   #5
Redwine
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Quote:
Originally Posted by DrBeast
A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
I had done it... i made it diferentially, diferent settings for port or straboard... into zones.cfg and into Equipment.upc files... this reduce the chance, but any way a good hit, will destroy both.

There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed.
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Old 02-13-08, 06:19 AM   #6
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by DrBeast
A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
I had done it... i made it diferentially, diferent settings for port or straboard... into zones.cfg and into Equipment.upc files... this reduce the chance, but any way a good hit, will destroy both.

There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed.
Yes, I edited the values in all the .upc files, too, but what really made the difference was the values in zones.cfg (and I suspect upping the armor in the engine room zone in the sub's .zon file will also help).

Editing a saved file after the engine was toast had no effect whatsoever.
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Old 02-14-08, 08:39 AM   #7
Redwine
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Editing the files. Zones.cfg and .upc files finally i was able to obtain a diferential diesel engine damage...

Look here, after a hard attack, i lossed one of the 4 diesel engines, it is completelly destroyed, i loss speed, from 19 down to 14 knts.

I lossed 2 of 4 electric engines and remain with no electric propulsion at all, plus batteries do not recharge any more at surface even when still having diesel propulsion... very strange.

Plus i have edited the sub armor, and i am using stock depth charges almost now.

The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...

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Old 02-14-08, 08:44 AM   #8
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Quote:
Originally Posted by Redwine
The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
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Old 02-14-08, 09:39 AM   #9
Redwine
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by Redwine
The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
I need to explore that.. many thanks..!
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Old 02-14-08, 07:07 PM   #10
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Quote:
Originally Posted by DrBeast
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
It's not the higher it is, the more they get hurt?

i.e., will a value of 0.2 produce more crew injures than 0.4?
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Old 02-15-08, 06:13 AM   #11
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by DrBeast
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
It's not the higher it is, the more they get hurt?

i.e., will a value of 0.2 produce more crew injures than 0.4?
D-oh! You're right The higher it is, the more they get hurt.
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Old 02-15-08, 05:53 PM   #12
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Quote:
Originally Posted by DrBeast
D-oh! You're right The higher it is, the more they get hurt.
Good, just checking! I'd done a lot of work on this for RFB, so I wanted to be sure all I did wasn't in reverse.
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Old 02-16-08, 10:56 AM   #13
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by DrBeast
D-oh! You're right The higher it is, the more they get hurt.
Good, just checking! I'd done a lot of work on this for RFB, so I wanted to be sure all I did wasn't in reverse.
Yeah...my memory keeps pulling me nasty tricks...btw, did you find out the torpedo order in their .zon file?
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Old 02-17-08, 06:21 AM   #14
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Quote:
Originally Posted by DrBeast
Yeah...my memory keeps pulling me nasty tricks...btw, did you find out the torpedo order in their .zon file?
Nah, it really wasn't that important, so I didn't pursue it.
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Old 02-18-08, 08:16 AM   #15
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@LukeFF: in case you want to pursue it in the future, here it is.
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