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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: The Mod you play the most | |||
GWX |
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60 | 84.51% |
NYGM |
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5 | 7.04% |
AOTD |
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0 | 0% |
IUB |
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0 | 0% |
RUB |
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0 | 0% |
Custom set of Mods. |
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6 | 8.45% |
Voters: 71. You may not vote on this poll |
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#1 |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
Uploads: 0
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Which Mod do you play the most and Why ?
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![]() (member of the realism police) ... The enemy is pinging us sir ... |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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GWX because it ROCKS
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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You didnt put WAC.... not that i use it or anything, just think everyone deserves a voice...
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#4 |
Lucky Jack
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GWX
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Already a poll running on this.
And it's still on page one. ![]() http://www.subsim.com/radioroom/showthread.php?t=111917
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#6 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I was RUB and NYGM, but I just loaded GWX1.03, and it really brings the world to life.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#7 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
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GWX..........no need for anything else.
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Maybe a mod should merge the 2 polls.:hmm:
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#9 |
Chief of the Boat
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Thee is only one true mod - GWX
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#11 |
Seaman
![]() Join Date: Aug 2007
Location: U-179
Posts: 40
Downloads: 0
Uploads: 0
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GWX, duh!
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#12 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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GWX
I tried a few of them, but I found in GWX the much wished details and atmosphere as well as a well balanced difficulty.
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#13 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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GWX, as it the most complete mod out there. I haven't added much more to it after I installed it, just some extra ships and a tweek here and there.
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#14 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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i use GWX. i also use Sobers 3D waves as a mini addon for it.
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#15 |
Medic
![]() Join Date: Sep 2007
Location: SC, USA
Posts: 168
Downloads: 2
Uploads: 0
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GWX of course!!
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