![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
I fixed the problem with Light houses and search lights and Star shells that was posted in the 1.4 Probelms thread for the ROW mod.
Got them to cast reflections and be more visable and cast a light on ships and stuff. And they are blinding when they hit you dead on center camera. But the problem is all of them in game are set at 200 meters as far as the search light's and light houses go. Seeing this is for everyone I would like to know what you want for a setting so no one tells me it isn't right when I release it. Light houses Land base search light's Ship base search light's What should I set each at please? ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
Ok, the lighthouse lights should blind the living daylights out of you if you are looking at them directly.
If I'm not mistaken the lighthouse light should be visible from 28 miles away on a good clear night. This was just using sperm whale oil to actually create the illumination through the Resnell lense. I suspect more from electrical illumination. Being as you are clipped at 200m then this will have to be the set point. I can not use the fog feature. How does the light look in fog?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
So maybe 800 meters for the light houses and 400 meters for all search light's? |
|
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
|
![]()
Not quite sure what you mean by "set them at 200" there LV. What characteristic is defined by this 200 meter setting?
JD |
![]() |
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
Yes, being I'm a Imperial type of dude, what does 200m translate into miles?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
Every thing in the game for main settings is in Meters / Kilometers / knoticle miles.
When I started to work on them all of the search light's and so forth were set at 200 meters maximum effect. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|