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Old 08-30-07, 01:04 AM   #1
Ducimus
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Default If the dev's were ever to do another patch....

I hate to start another "1.4 thread" for a mystical patch that is, as far as im concerned; a fancyiful fairytale of wishful thinking. However i feel compelled to say, If the dev's were ever to do another patch, this is my objective opinion.

First, time is money, time is for a busy person, an expensive, and often unplentiful commedity, so i would hope the developers spend time on things that modders cannot fix, not the stuff that can be, or already has been fixed.

1.) Logbook.
The logbook in a career game is an important part of the game. Its what allows us to come back here, thump our chest, and say, "See what i did!". It doesnt keep accurate dates, and it displays the logical names of ships, not the displayable names in the game. In addition to those fixes, i also think it would be very cool if it would display then number of days at sea per patrol, a career total of days at sea, and it would be really cool if we could output the whole thing into a text file. (to copy and paste into the forums and brag and all that )

2.) Emblems.
True, US subs didnt really display emblems like german uboats did, but some type of emblem or insigna would be very cool. It adds character to the game, and a touch of individuality. Be it some oddball custom insignia, the subs number, or even little flags of the number of ships sunk, something is needed here.

3.) Submarine mechanics/hydrodynamics.
Something is amiss here. I cannot quite pin it down, but submarine physics are out of whack. Its almost as if the mechanics are reversed. From the start i noticed the propllers spin backwards (although this is fixed by anvart), and i could swear it feels like it takes longer to dive when going at flank speed, then if diving from a virtual standstill - it should be the exact opposite. Furthermore in order to speed up the dive time, ive been using a number for the MBT_Floodrate that, in comparision to sub mechanics from SH3, are astronomical. For example, a floodrate for a type7 uboat (fast diver) is about 12,000. A type9 used an MBT floodrate of around 7,000 or so. In SH4, im using an MBT_Flood rate of 35,000 for a Gato class submarine, just to get a 43 second dive time. This can't be right.

4.)More metric to imperial conversions:
I'd really like it if the watch officer would report range to nearest visual contact in yards instead of feet. Also, the elevation on the deck gun measured in yards instead of meters would also be nice.

5.) More polish on submarine interiors.
Albiet this one could be addressed by a modder at some point, but making more gauges function correctly, or mapping out areas to allow mouseclicking actions would go a long ways. For example, the TBT on the bridge has no way of mouse clicking interaction, nor the observation periscope. Additionally, RPM gauges are inaccurate.

While i'm sure there are more issues that people can conjure that will fill 12 pages of debate from the minute to the mundane; the above i believe are the top issues in terms of putting polish on the game that are the most practical should a developer ever address this game again.
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