![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
|
![]()
I haven't noticed this posted an don't know if others have this happen.
When a DC, Bomb or Torpedo goes off I don't get that foam after the water effect. This is were the water shoots up into the air but I get no after foam. I'm woundering if this could be modded back in. I love it in SH3... |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
that and sinking ship's foam effect's as well!
|
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
|
![]()
what about those oil spills? i was wondering if those might be making an appearance as well?
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
work someone else I know is working on them right now. As for the Oil sliks the Dev's added the generator's and ability to put it into the game with Patch 1.3 but someone needs to make the texture files and add them to the materials and particles files so the game knows how and when to use them.
Unfortunatly the old 3D creation program I had couldn't produce what I wanted or I just don't have enough tallent doing it. That is why I gave up on my DDS files for LBO and let everyone use the others being created because Seeadler proved that I royaly suck in that department. |
![]() |
![]() |
![]() |
#5 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
already in the materials and particles DAt files so the textures just have to be added in there for reference as far as I know. I already took a good hard look at them with S3D just nothing for them to work with texture wise. So you need a texture for the oil then add them then set them up to show up in the game and tweek them.
Although the other 2 things for ship sinking splashes are ready to just be tweeked to make larger effects and depth charge above and below reaction and effects are ready to go. |
![]() |
![]() |
![]() |
#7 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
|
![]()
thanks! i'll probably give this a serious look tomorrow. it's late here and i think i'll call it a night soon and i don't think a I can learn much while being tired like this
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|