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Old 08-29-07, 08:53 AM   #1
banjo
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Default TM 1.4 vs 1.6

I have been using TM 1.4 since it came out, but have been reluctant to upgrade because I didn't want to have to go back in and make the changes I prefer once I got it as I liked it. Can anyone tell me if there are any significant changes between 1.4 and the current mod? And what they are if any?
Thanks.
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Old 08-29-07, 09:22 AM   #2
Wilcke
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I would recommend DL, the files and reading the enclosed supporting documentation. Ducimus has also posted changes in the TM thread, but the DOCS should be fine.

Enjoy

Wilcke
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Old 08-29-07, 09:22 AM   #3
sneekyzeke
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banjo, i think you would be pleased with 1.6. ducimus is going to release a small patch soon, and i religously keep up with kriller2/tater/wernersobe/leovampire's updates because their work is a major part of 1.6 & they are in an ongoing collaboration. but 1.6 is pretty much complete with darned near every cool enhancement you can think of. i just run a small mix of radar enhancements, latest betterscopes, and a few personal tweaks. I think the major thing you'd notice is just tight intergration with visuals and ocean physics.

Edit: oops, seeadler, too! i feel like i'm at the oscars...

Last edited by sneekyzeke; 08-29-07 at 09:50 AM.
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Old 08-29-07, 09:31 AM   #4
ReallyDedPoet
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Quote:
Originally Posted by banjo
I have been using TM 1.4 since it came out, but have been reluctant to upgrade because I didn't want to have to go back in and make the changes I prefer once I got it as I liked it. Can anyone tell me if there are any significant changes between 1.4 and the current mod? And what they are if any?
Thanks.
Lots of new stuff

1.5

// added map labels mod by jace11

// added smaller rocks and plant mods by captain cox.

// removed 0KM movie files. Added support for movie removal w/ latest JSGME

// changes on max elevation on AI active sonar as follows

- Type93_1A -> Max elevation from 108 to 106
- Type93_3A -> Max Elevation from 112 to 112
- Type93_5A -> Max Elevation from 120 to 118

// readjusted no sonar contacts on surface fix.

// increased hps on Fubuki destroyer from 200 to 400.

// increased hps on Shiratsuyu destroyer from 120 to 400
(all jap tin cans now have 400 hps)

//returned early war gato back to its standard black configuration

//increased hps on the following subs from 320 to 420
(porpoise, salmon, sargo, tambor/gar)

// slighly increased crush depth of porpoise, s18, salmon, sargo, and tambor/gar

// increased rudder hitpoints on player sub from 150 to 200

// Tambor, and gar now come with forward mounted deck gun by default.

// changed what deckgun subs come equiped with to be placed in same location for all years.

// removed 50 cal machine gun. Novelty item, no real use, was causing confusion to some.

// reduced sink mission tonnage requiremnts from 10,000 to 2,000

// enabled dutch harbor flotilla and associated patrol assigments.

//created new construction flotillas (gato/balao), scripted three, multi objective "sea trials".

// replaced campaign files with taters latest campaign mod (0.75)

- Replaced crew rating 4 with crew rating 3.
- Replaced crew Rating 2 with crew rating 3
- replaced crew rating 1 wtih crew rating 2
- replaced crew rating 0 with crew rating 2

// restored coning tower upgrades to historical reference

//added bathtube removal as optional mod in support directory.

//removed MK 10 torpedo's from non S boat submarines.

1.6

--format wordwrap

// added tater's 41a TF fix

// aircraft attack frequency adjustments:

- added ParaB's Airstrike tweaks to airbase modifers / airstrike.cfg

- reduced number of long range patrol planes available at JP airbases by 50%

- reduced range of long range patrol planes to 1000 km

- reduced aircraft maximum range defined in airstrike.cfg from 1700 to 1000 / airstrike.cfg

- increased atenatuion factor from 10 to 15

- increased logc steps from 10 to 20 / airstrike.cfg


//added missing Nav map icon for Japanese submarines.


//adjusted PH availablity dates for gato/balo to account for possible early completion of sea trials.

//updated "repeat Patrol fix" availability dates for Gato/Balao to be compatiable with "new construction"

//created alternate "repeat Patrol Fix" that does not force special missions assigments.

//contacts.cfg ->reduced important contacts range from 3500KM to 1000KM.

//changed conning tower upgrades for gar/tambor to utlize gato midwar, and gato elite towers.

// tower upgrades. Half cut tower in 6/42, late war in 6/43

// restored cost of Mark 23 Torpedo to 100 renown. (since this was only change, ammunition.upc file removed from mod.)

//adjusted fuel on fleet boats to account for fuel stored in ballast tanks.

// enlarged most patrol areas by 100KM. Patrol radius now 200 to 240KM

// added speedchart map/pulldown mod by Captain Cox

// added latest Living Breathing Ocean mod by LeoVampire,

// refined Repeat patrol fix, default installation.

// refined optional mods that pertain to patrol assigments.

// moved 6/42 Jap airbase near Dutch harbor to Attu.

// reduced maximum radius of depth charge explosions from 15 to 14.5
// depth charge depth accuracy changed from 18 to 17.


//changed text from menu.txt item 4140=

// added measurement conversion chart in F1 Help menu, under "attack orders" section.

// added Type 13 Radar fix by Tater

// added Natural SInking Mechanics version 3.1 by WernerSobe.

// added Enviormental mod ver 1.0 by Seeadler

// added DD Yagumo by tater

// Added P38J lighting by lurker_hlb3


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Old 08-29-07, 04:04 PM   #5
banjo
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Thank you very much for that comprehensive list. Just what I wanted.
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Old 08-29-07, 06:05 PM   #6
ReallyDedPoet
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Quote:
Originally Posted by banjo
Thank you very much for that comprehensive list. Just what I wanted.
Get it, it is a good one


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