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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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I have been using TM 1.4 since it came out, but have been reluctant to upgrade because I didn't want to have to go back in and make the changes I prefer once I got it as I liked it. Can anyone tell me if there are any significant changes between 1.4 and the current mod? And what they are if any?
Thanks. |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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I would recommend DL, the files and reading the enclosed supporting documentation. Ducimus has also posted changes in the TM thread, but the DOCS should be fine.
Enjoy Wilcke |
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#3 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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banjo, i think you would be pleased with 1.6. ducimus is going to release a small patch soon, and i religously keep up with kriller2/tater/wernersobe/leovampire's updates because their work is a major part of 1.6 & they are in an ongoing collaboration. but 1.6 is pretty much complete with darned near every cool enhancement you can think of. i just run a small mix of radar enhancements, latest betterscopes, and a few personal tweaks. I think the major thing you'd notice is just tight intergration with visuals and ocean physics.
Edit: oops, seeadler, too! i feel like i'm at the oscars... Last edited by sneekyzeke; 08-29-07 at 09:50 AM. |
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#4 | |
Canadian Wolf
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![]() Quote:
![]() 1.5 // added map labels mod by jace11 // added smaller rocks and plant mods by captain cox. // removed 0KM movie files. Added support for movie removal w/ latest JSGME // changes on max elevation on AI active sonar as follows - Type93_1A -> Max elevation from 108 to 106 - Type93_3A -> Max Elevation from 112 to 112 - Type93_5A -> Max Elevation from 120 to 118 // readjusted no sonar contacts on surface fix. // increased hps on Fubuki destroyer from 200 to 400. // increased hps on Shiratsuyu destroyer from 120 to 400 (all jap tin cans now have 400 hps) //returned early war gato back to its standard black configuration //increased hps on the following subs from 320 to 420 (porpoise, salmon, sargo, tambor/gar) // slighly increased crush depth of porpoise, s18, salmon, sargo, and tambor/gar // increased rudder hitpoints on player sub from 150 to 200 // Tambor, and gar now come with forward mounted deck gun by default. // changed what deckgun subs come equiped with to be placed in same location for all years. // removed 50 cal machine gun. Novelty item, no real use, was causing confusion to some. // reduced sink mission tonnage requiremnts from 10,000 to 2,000 // enabled dutch harbor flotilla and associated patrol assigments. //created new construction flotillas (gato/balao), scripted three, multi objective "sea trials". // replaced campaign files with taters latest campaign mod (0.75) - Replaced crew rating 4 with crew rating 3. - Replaced crew Rating 2 with crew rating 3 - replaced crew rating 1 wtih crew rating 2 - replaced crew rating 0 with crew rating 2 // restored coning tower upgrades to historical reference //added bathtube removal as optional mod in support directory. //removed MK 10 torpedo's from non S boat submarines. 1.6 --format wordwrap // added tater's 41a TF fix // aircraft attack frequency adjustments: - added ParaB's Airstrike tweaks to airbase modifers / airstrike.cfg - reduced number of long range patrol planes available at JP airbases by 50% - reduced range of long range patrol planes to 1000 km - reduced aircraft maximum range defined in airstrike.cfg from 1700 to 1000 / airstrike.cfg - increased atenatuion factor from 10 to 15 - increased logc steps from 10 to 20 / airstrike.cfg //added missing Nav map icon for Japanese submarines. //adjusted PH availablity dates for gato/balo to account for possible early completion of sea trials. //updated "repeat Patrol fix" availability dates for Gato/Balao to be compatiable with "new construction" //created alternate "repeat Patrol Fix" that does not force special missions assigments. //contacts.cfg ->reduced important contacts range from 3500KM to 1000KM. //changed conning tower upgrades for gar/tambor to utlize gato midwar, and gato elite towers. // tower upgrades. Half cut tower in 6/42, late war in 6/43 // restored cost of Mark 23 Torpedo to 100 renown. (since this was only change, ammunition.upc file removed from mod.) //adjusted fuel on fleet boats to account for fuel stored in ballast tanks. // enlarged most patrol areas by 100KM. Patrol radius now 200 to 240KM // added speedchart map/pulldown mod by Captain Cox // added latest Living Breathing Ocean mod by LeoVampire, // refined Repeat patrol fix, default installation. // refined optional mods that pertain to patrol assigments. // moved 6/42 Jap airbase near Dutch harbor to Attu. // reduced maximum radius of depth charge explosions from 15 to 14.5 // depth charge depth accuracy changed from 18 to 17. //changed text from menu.txt item 4140= // added measurement conversion chart in F1 Help menu, under "attack orders" section. // added Type 13 Radar fix by Tater // added Natural SInking Mechanics version 3.1 by WernerSobe. // added Enviormental mod ver 1.0 by Seeadler // added DD Yagumo by tater // Added P38J lighting by lurker_hlb3 RDP |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Thank you very much for that comprehensive list. Just what I wanted.
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#6 | |
Canadian Wolf
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![]() Quote:
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